#include <xbt/base.h>
#include <simgrid/simix.h>
+#include <simgrid/s4u/forward.hpp>
namespace simgrid {
namespace s4u {
-class Comm;
-class Host;
-class Mailbox;
-
/** @brief Simulation Agent
*
* An actor may be defined as a code executing in a location (host).
#include <xbt/base.h>
#include <xbt/misc.h>
+#include <simgrid/s4u/forward.hpp>
+
SG_BEGIN_DECL();
typedef enum {
inited, started, finished
namespace simgrid {
namespace s4u {
-/* Forward declaration */
-class Comm;
-
-
/** @brief Asynchronous Actions
*
* This class is the ancestor of every asynchronous actions, that is, of actions that do take time in the simulated world.
#define SIMGRID_S4U_COMM_HPP
#include <xbt/base.h>
+#include <simgrid/s4u/forward.hpp>
#include <simgrid/s4u/async.hpp>
#include <simgrid/s4u/mailbox.hpp>
namespace simgrid {
namespace s4u {
-class Mailbox;
-
/** @brief Communication async
*
* Represents all asynchronous communications, that you can test or wait onto.
#include <xbt/base.h>
+#include <simgrid/s4u/forward.hpp>
+
namespace simgrid {
namespace s4u {
/** @brief Simulation engine
--- /dev/null
+/* Copyright (c) 2016. The SimGrid Team. All rights reserved. */
+
+/* This program is free software; you can redistribute it and/or modify it
+ * under the terms of the license (GNU LGPL) which comes with this package. */
+
+#ifndef SIMGRID_S4U_FORWARD_HPP
+#define SIMGRID_S4U_FORWARD_HPP
+
+namespace simgrid {
+namespace s4u {
+
+class Async;
+class Comm;
+class Engine;
+class Host;
+class Mailbox;
+class Storage;
+
+}
+}
+
+#endif
#include <boost/unordered_map.hpp>
#include <xbt/base.h>
+#include <simgrid/s4u/forward.hpp>
#include <simgrid/s4u/actor.hpp>
namespace simgrid {
namespace s4u {
-class Comm;
-
/** @brief Mailboxes
*
* Rendez-vous point for network communications, similar to URLs on which you could post and retrieve data.
#include <boost/unordered_map.hpp>
#include "xbt/base.h"
#include "simgrid/simix.h"
+#include <simgrid/s4u/forward.hpp>
namespace simgrid {
namespace s4u {
include/simgrid/simix.hpp
include/simgrid/host.h
include/simgrid/link.h
+ include/simgrid/s4u/forward.hpp
include/simgrid/s4u/actor.hpp
include/simgrid/s4u/async.hpp
include/simgrid/s4u/comm.hpp