simcall.issuer = this;
}
-ActorImpl::~ActorImpl() = default;
+ActorImpl::~ActorImpl() {
+ context_->iwannadie = false; // don't let the simcall's yield() do a Context::stop(), to avoid infinite loops
+ simgrid::simix::simcall([this] { simgrid::s4u::Actor::on_destruction(*ciface()); });
+ context_->iwannadie = true;
+}
/* Become an actor in the simulation
*
}
simix_global->mutex.unlock();
-
- context_->iwannadie = false; // don't let the simcall's yield() do a Context::stop(), to avoid infinite loops
- simgrid::simix::simcall([this] { simgrid::s4u::Actor::on_destruction(*ciface()); });
- context_->iwannadie = true;
}
void ActorImpl::exit()
return simgrid::kernel::actor::ActorImpl::attach(name, data, sg_host_by_name(hostname), properties).get();
}
-/** @deprecated When this function gets removed, also remove the xbt_ex class, that is only there to help users to
- * transition */
-void SIMIX_process_throw(smx_actor_t actor, xbt_errcat_t cat, int value, const char* msg)
-{
- xbt_ex e(XBT_THROW_POINT, msg);
- e.category = cat;
- e.value = value;
- actor->throw_exception(std::make_exception_ptr(e));
-}
-
void simcall_HANDLER_process_suspend(smx_simcall_t simcall, smx_actor_t actor)
{
smx_activity_t sync_suspend = actor->suspend(simcall->issuer);