*/
ActorImplPtr ActorImpl::attach(const std::string& name, void* data, s4u::Host* host,
- std::unordered_map<std::string, std::string>* properties)
+ const std::unordered_map<std::string, std::string>* properties)
{
// This is mostly a copy/paste from create(), it'd be nice to share some code between those two functions.
/* Add properties */
if (properties != nullptr)
- for (auto const& kv : *properties)
- actor->set_property(kv.first, kv.second);
+ actor->set_properties(*properties);
/* Add the process to it's host process list */
host->pimpl_->process_list_.push_back(*actor);
// start the new actor
ActorImplPtr actor =
ActorImpl::create(arg.name, std::move(arg.code), arg.data, arg.host, arg.properties.get(), nullptr);
+ actor->on_exit = std::move(arg.on_exit);
actor->set_kill_time(arg.kill_time);
actor->set_auto_restart(arg.auto_restart);
}
ActorImplPtr ActorImpl::create(const std::string& name, const simix::ActorCode& code, void* data, s4u::Host* host,
- std::unordered_map<std::string, std::string>* properties, ActorImpl* parent_actor)
+ const std::unordered_map<std::string, std::string>* properties, ActorImpl* parent_actor)
{
XBT_DEBUG("Start actor %s@'%s'", name.c_str(), host->get_cname());
/* Add properties */
if (properties != nullptr)
- for (auto const& kv : *properties)
- actor->set_property(kv.first, kv.second);
+ actor->set_properties(*properties);
actor->start(code);