#include "simgrid/forward.h"
#include "src/mc/ModelChecker.hpp"
+#include "src/mc/api/ActorState.hpp"
#include "src/mc/remote/RemotePtr.hpp"
#include <functional>
-namespace simgrid {
-namespace mc {
+namespace simgrid::mc {
/** A model-checking session
*
void close();
void take_initial_snapshot();
- simgrid::mc::RemotePtr<simgrid::kernel::actor::SimcallObserver> execute(Transition const& transition) const;
+ void restore_initial_state() const;
+
+ /** Ask to the application to check for a deadlock. If so, do an error message and throw a DeadlockError. */
+ void check_deadlock() const;
+
void log_state() const;
- void restore_initial_state() const;
- bool actor_is_enabled(aid_t pid) const;
+ void get_actors_status(std::map<aid_t, ActorState>& whereto);
};
-
-// Temporary :)
-extern simgrid::mc::Session* session_singleton;
-}
-}
+} // namespace simgrid::mc
#endif