- py::class_<simgrid::s4u::Actor, ActorPtr>(m, "Actor", ""
- "An actor is an independent stream of execution in your distributed application, see :ref:`class s4u::Actor <API_s4u_Actor>`")
-
- .def("create", [](py::args args, py::kwargs kwargs) {
- xbt_assert(args.size()>2, "Creating an actor takes at least 3 parameters: name, host, and main function.");
- return simgrid::s4u::Actor::create(args[0].cast<std::string>(), args[1].cast<Host*>(), [args]() {
- py::tuple funargs(args.size()-3);
- for (size_t i=3; i<args.size(); i++)
- funargs[i-3] = args[i];
-
- PyObject *result = PyObject_CallObject(args[2].ptr(), funargs.ptr());
- if (!result)
- throw pybind11::error_already_set();
- });
- }, "Create an actor from a function or an object, see :cpp:func:`simgrid::s4u::Actor::create()`")
- /*
- .def("create", [](std::string name, Host* host, py::object obj) -> ActorPtr {
- xbt_assert(pybind11::hasattr(obj, "__call__"), "Your object does not implement the __call__() method");
-
- return simgrid::s4u::Actor::create(name, host, [obj](){
- obj.attr("__call__")();
- });
- }, "Create an actor from a python object")
- */;
-
+ py::class_<simgrid::s4u::Actor, ActorPtr>(m, "Actor",
+ "An actor is an independent stream of execution in your distributed "
+ "application, see :ref:`class s4u::Actor <API_s4u_Actor>`")
+
+ .def("create",
+ [](py::args args, py::kwargs kwargs) {
+ xbt_assert(args.size() > 2,
+ "Creating an actor takes at least 3 parameters: name, host, and main function.");
+ return simgrid::s4u::Actor::create(args[0].cast<std::string>(), args[1].cast<Host*>(), [args]() {
+ py::tuple funargs(args.size() - 3);
+ for (size_t i = 3; i < args.size(); i++)
+ funargs[i - 3] = args[i];
+
+ PyObject* result = PyObject_CallObject(args[2].ptr(), funargs.ptr());
+ if (!result)
+ throw pybind11::error_already_set();
+ });
+ },
+ "Create an actor from a function or an object, see :cpp:func:`simgrid::s4u::Actor::create()`")
+ .def_property("host", &Actor::get_host, &Actor::migrate, "The host on which this actor is located")
+ .def("daemonize", &Actor::daemonize, "This actor will be automatically terminated when the last non-daemon actor finishes, see :cpp:func:`void simgrid::s4u::Actor::daemonize()`")
+ .def("join", py::overload_cast<double>(&Actor::join), "Wait for the actor to finish, see :cpp:func:`void simgrid::s4u::Actor::join(double)`",
+ py::arg("timeout"))
+ .def("migrate", &Actor::migrate, "Moves that actor to another host, see :cpp:func:`void simgrid::s4u::Actor::migrate()`",
+ py::arg("dest"))
+ .def("self", &Actor::self, "Retrieves the current actor, see :cpp:func:`void simgrid::s4u::Actor::self()`")
+ .def("suspend", &Actor::suspend, "Suspend that actor, that is blocked until resume()ed by another actor. See :cpp:func:`void simgrid::s4u::Actor::suspend()`")
+ .def("resume", &Actor::resume, "Resume that actor, that was previously suspend()ed. See :cpp:func:`void simgrid::s4u::Actor::suspend()`");