for (int i = 0; i < NB_ACTOR * 2 ; i++) {
// To create a worker use the static method simgrid::s4u::Actor.
if((i % 2) == 0 )
- simgrid::s4u::Actor("worker", simgrid::s4u::Host::by_name("Jupiter"), workerLockGuard, mutex, std::ref(result));
+ simgrid::s4u::Actor::createActor("worker", simgrid::s4u::Host::by_name("Jupiter"), workerLockGuard, mutex, std::ref(result));
else
- simgrid::s4u::Actor("worker", simgrid::s4u::Host::by_name("Tremblay"), worker, mutex, std::ref(result));
+ simgrid::s4u::Actor::createActor("worker", simgrid::s4u::Host::by_name("Tremblay"), worker, mutex, std::ref(result));
}
simgrid::s4u::this_actor::sleep(10);
{
simgrid::s4u::Engine *e = new simgrid::s4u::Engine(&argc,argv);
e->loadPlatform("../../platforms/two_hosts.xml");
- simgrid::s4u::Actor("main", simgrid::s4u::Host::by_name("Tremblay"), master);
+ simgrid::s4u::Actor::createActor("main", simgrid::s4u::Host::by_name("Tremblay"), master);
e->run();
return 0;
}