static void victimA_fun()
{
- simgrid::s4u::this_actor::on_exit([](int, void*) { XBT_INFO("I have been killed!"); }, nullptr);
+ simgrid::s4u::this_actor::on_exit([](bool /*failed*/) { XBT_INFO("I have been killed!"); });
XBT_INFO("Hello!");
XBT_INFO("Suspending myself");
simgrid::s4u::this_actor::suspend(); /* - Start by suspending itself */
simgrid::s4u::this_actor::sleep_for(2);
XBT_INFO("Kill the victim A"); /* - and then kill it */
- simgrid::s4u::Actor::kill(victimA->get_pid()); // Kill by PID is legit
+ simgrid::s4u::Actor::by_pid(victimA->get_pid())->kill(); // You can retrieve an actor from its PID (and then kill it)
simgrid::s4u::this_actor::sleep_for(1);