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Merge branch 'master' of https://framagit.org/simgrid/simgrid
[simgrid.git]
/
examples
/
s4u
/
actor-kill
/
s4u-actor-kill.cpp
diff --git
a/examples/s4u/actor-kill/s4u-actor-kill.cpp
b/examples/s4u/actor-kill/s4u-actor-kill.cpp
index
785ab6d
..
3226e94
100644
(file)
--- a/
examples/s4u/actor-kill/s4u-actor-kill.cpp
+++ b/
examples/s4u/actor-kill/s4u-actor-kill.cpp
@@
-9,7
+9,7
@@
XBT_LOG_NEW_DEFAULT_CATEGORY(s4u_actor_kill, "Messages specific for this s4u exa
static void victimA_fun()
{
static void victimA_fun()
{
- simgrid::s4u::this_actor::on_exit([](
int, void*) { XBT_INFO("I have been killed!"); }, nullptr
);
+ simgrid::s4u::this_actor::on_exit([](
bool /*failed*/) { XBT_INFO("I have been killed!"); }
);
XBT_INFO("Hello!");
XBT_INFO("Suspending myself");
simgrid::s4u::this_actor::suspend(); /* - Start by suspending itself */
XBT_INFO("Hello!");
XBT_INFO("Suspending myself");
simgrid::s4u::this_actor::suspend(); /* - Start by suspending itself */
@@
-37,7
+37,7
@@
static void killer()
simgrid::s4u::this_actor::sleep_for(2);
XBT_INFO("Kill the victim A"); /* - and then kill it */
simgrid::s4u::this_actor::sleep_for(2);
XBT_INFO("Kill the victim A"); /* - and then kill it */
- simgrid::s4u::Actor::
kill(victimA->get_pid()); // Kill by PID is legit
+ simgrid::s4u::Actor::
by_pid(victimA->get_pid())->kill(); // You can retrieve an actor from its PID (and then kill it)
simgrid::s4u::this_actor::sleep_for(1);
simgrid::s4u::this_actor::sleep_for(1);