+++ /dev/null
-/*! \page platform_lua Describing the platform with lua
-
-@tableofcontents
-
-
-To describe your virtual platform, you can provide a lua script
-instead of an XML file. This is really easy: just pass the script file
-where an XML file was expected (eg in @ref MSG_create_environment()),
-and you are done.
-
-In the near future, it should become possible to change the platform
-from in C++ and Java thanks to the the S4U interface. When this
-happens, the lua interface will be changed to match the S4U one.
-
-That is why the current lua API is not documented. It is very close to
-the XML interface, and you have some examples that you can use to
-understand this module. If you use the current API, just drop us a
-mail so that we keep it working once S4U is out, to give you the time
-to switch at your pace.
-
-
-\section pf_lua_why Why lua ?
-
-Lua is a fast and portable scripting language. Its main goal is to
-make the internal mechanics of C/C++ programs easily recombinable from
-a script. It is for example heavily used in the gaming industry: C++
-programmers do fast 3D game engines, that game designers reuse easily to
-tell stories.
-
-Similarly, our goal is to decouple the internals of the simulation
-engine from the usage of that engine. It should give our users the
-full power of reconfiguring the tool without digging into our
-implementation. Admittedly, we are not there yet...
-
-*/