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cosmetics: define and use the sg4 namespace as a shortcut to simgrid::s4u
[simgrid.git] / examples / s4u / actor-exiting / s4u-actor-exiting.cpp
index 68ec1e8..9693523 100644 (file)
  */
 
 #include <simgrid/s4u.hpp>
+namespace sg4 = simgrid::s4u;
 
 XBT_LOG_NEW_DEFAULT_CATEGORY(s4u_actor_exiting, "Messages specific for this s4u example");
 
 static void actor_a()
 {
   // Register a lambda function to be executed once it stops
-  simgrid::s4u::this_actor::on_exit([](bool /*failed*/) { XBT_INFO("I stop now"); });
+  sg4::this_actor::on_exit([](bool /*failed*/) { XBT_INFO("I stop now"); });
 
-  simgrid::s4u::this_actor::sleep_for(1);
+  sg4::this_actor::sleep_for(1);
 }
 
 static void actor_b()
 {
-  simgrid::s4u::this_actor::sleep_for(2);
+  sg4::this_actor::sleep_for(2);
 }
 
 static void actor_c()
 {
   // Register a lambda function to be executed once it stops
-  simgrid::s4u::this_actor::on_exit([](bool failed) {
+  sg4::this_actor::on_exit([](bool failed) {
     if (failed) {
       XBT_INFO("I was killed!");
       if (xbt_log_no_loc)
@@ -62,30 +63,30 @@ static void actor_c()
       XBT_INFO("Exiting gracefully.");
   });
 
-  simgrid::s4u::this_actor::sleep_for(3);
+  sg4::this_actor::sleep_for(3);
   XBT_INFO("And now, induce a deadlock by waiting for a message that will never come\n\n");
-  simgrid::s4u::Mailbox::by_name("nobody")->get<void>();
+  sg4::Mailbox::by_name("nobody")->get<void>();
   xbt_die("Receiving is not supposed to succeed when nobody is sending");
 }
 
 int main(int argc, char* argv[])
 {
-  simgrid::s4u::Engine e(&argc, argv);
+  sg4::Engine e(&argc, argv);
   xbt_assert(argc == 2, "Usage: %s platform_file\n\tExample: %s ../platforms/small_platform.xml\n", argv[0], argv[0]);
 
   e.load_platform(argv[1]); /* - Load the platform description */
 
   /* Register a callback in the Actor::on_termination signal. It will be called for every terminated actors */
-  simgrid::s4u::Actor::on_termination.connect(
-      [](simgrid::s4u::Actor const& actor) { XBT_INFO("Actor %s terminates now", actor.get_cname()); });
+  sg4::Actor::on_termination.connect(
+      [](sg4::Actor const& actor) { XBT_INFO("Actor %s terminates now", actor.get_cname()); });
   /* Register a callback in the Actor::on_destruction signal. It will be called for every destructed actors */
-  simgrid::s4u::Actor::on_destruction.connect(
-      [](simgrid::s4u::Actor const& actor) { XBT_INFO("Actor %s gets destroyed now", actor.get_cname()); });
+  sg4::Actor::on_destruction.connect(
+      [](sg4::Actor const& actor) { XBT_INFO("Actor %s gets destroyed now", actor.get_cname()); });
 
   /* Create some actors */
-  simgrid::s4u::Actor::create("A", simgrid::s4u::Host::by_name("Tremblay"), actor_a);
-  simgrid::s4u::Actor::create("B", simgrid::s4u::Host::by_name("Fafard"), actor_b);
-  simgrid::s4u::Actor::create("C", simgrid::s4u::Host::by_name("Ginette"), actor_c);
+  sg4::Actor::create("A", sg4::Host::by_name("Tremblay"), actor_a);
+  sg4::Actor::create("B", sg4::Host::by_name("Fafard"), actor_b);
+  sg4::Actor::create("C", sg4::Host::by_name("Ginette"), actor_c);
 
   e.run(); /* - Run the simulation */