+HostImpl::~HostImpl()
+{
+ /* All processes should be gone when the host is turned off (by the end of the simulation). */
+ if (not actor_list_.empty()) {
+ std::string msg = std::string("Shutting down host, but it's not empty:");
+ for (auto const& process : actor_list_)
+ msg += "\n\t" + std::string(process.get_name());
+
+ SIMIX_display_process_status();
+ xbt_die("%s", msg.c_str());
+ }
+ for (auto const& arg : actors_at_boot_)
+ delete arg;
+ actors_at_boot_.clear();
+
+ for (auto const& d : disks_)
+ d->destroy();
+}
+
+/** Re-starts all the actors that are marked as restartable.
+ *
+ * Weird things will happen if you turn on a host that is already on. S4U is fool-proof, not this.
+ */
+void HostImpl::turn_on()
+{
+ for (auto const& arg : actors_at_boot_) {
+ XBT_DEBUG("Booting Actor %s(%s) right now", arg->name.c_str(), arg->host->get_cname());
+ simgrid::kernel::actor::ActorImplPtr actor = simgrid::kernel::actor::ActorImpl::create(
+ arg->name, arg->code, nullptr, arg->host, arg->properties.get(), nullptr);
+ if (arg->on_exit)
+ *actor->on_exit = *arg->on_exit;
+ if (arg->kill_time >= 0)
+ actor->set_kill_time(arg->kill_time);
+ if (arg->auto_restart)
+ actor->set_auto_restart(arg->auto_restart);
+ if (arg->daemon_)
+ actor->daemonize();
+ }
+}
+
+/** Kill all actors hosted here */
+void HostImpl::turn_off()
+{
+ for (auto& actor : actor_list_) {
+ XBT_DEBUG("Killing Actor %s@%s on behalf of %s which turned off that host.", actor.get_cname(),
+ actor.get_host()->get_cname(), SIMIX_process_self()->get_cname());
+ SIMIX_process_self()->kill(&actor);
+ }
+ // When a host is turned off, we want to keep only the actors that should restart for when it will boot again.
+ // Then get rid of the others.
+ auto elm = remove_if(begin(actors_at_boot_), end(actors_at_boot_), [](kernel::actor::ProcessArg* arg) {
+ if (arg->auto_restart)
+ return false;
+ delete arg;
+ return true;
+ });
+ actors_at_boot_.erase(elm, end(actors_at_boot_));
+}
+
+std::vector<s4u::ActorPtr> HostImpl::get_all_actors()
+{
+ std::vector<s4u::ActorPtr> res;
+ for (auto& actor : actor_list_)
+ res.push_back(actor.ciface());
+ return res;
+}
+size_t HostImpl::get_actor_count()
+{
+ return actor_list_.size();
+}
+
+std::vector<s4u::Disk*> HostImpl::get_disks()
+{
+ std::vector<s4u::Disk*> disks;
+ for (auto const& d : disks_)
+ disks.push_back(&d->piface_);
+ return disks;
+}
+
+void HostImpl::add_disk(s4u::Disk* disk)
+{
+ disks_.push_back(disk->get_impl());
+}
+
+void HostImpl::remove_disk(const std::string& disk_name)
+{
+ auto position = disks_.begin();
+ for (auto const& d : disks_) {
+ if (d->get_name() == disk_name) {
+ disks_.erase(position);
+ break;
+ }
+ position++;
+ }
+}
+