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Cosmetics on how we present examples in C++ and python
[simgrid.git] / examples / s4u / README.rst
index e8bd855..c1ea3fe 100644 (file)
@@ -1,10 +1,5 @@
-.. S4U (Simgrid for you) is the next interface of SimGrid, expected to be released with SimGrid 4.0.
+.. S4U (Simgrid for you) is the modern interface of SimGrid, which new project should use.
 ..
 ..
-.. Even if it is not completely rock stable yet, it may well already fit
-.. your needs. You are welcome to try it and report any interface
-.. glitches that you see. Be however warned that the interface may change
-.. until the final release.  You will have to adapt your code on the way.
-.. 
 .. This file follows the ReStructured syntax to be included in the
 .. documentation, but it should remain readable directly.
 
 .. This file follows the ReStructured syntax to be included in the
 .. documentation, but it should remain readable directly.
 
@@ -37,47 +32,165 @@ Starting and Stoping Actors
 ---------------------------
 
   - **Creating actors:**
 ---------------------------
 
   - **Creating actors:**
-    Most actors are started from the deployment XML file, but there is other methods.
-    This example show them all.
-    `examples/python/actor-create/actor-create_d.xml <https://framagit.org/simgrid/simgrid/tree/master/examples/python/actor-create/actor-create_d.xml>`_
+    Most actors are started from the deployment XML file, because this
+    is a :ref:`better scientific habbit <howto_science>`, but you can
+    also create them directly from your code.
+
+    .. tabs::
+    
+       .. group-tab:: C++
+       
+          You create actors either:
+             
+          - Directly with :cpp:func:`simgrid::s4u::Actor::create`
+          - From XML with :cpp:func:`simgrid::s4u::Engine::register_actor` (if your actor is a class)
+            or :cpp:func:`simgrid::s4u::Engine::register_function` (if your actor is a function)
+            and then :cpp:func:`simgrid::s4u::Engine::load_deployment`
+             
+          .. toggle-header::
+             :header: View examples/s4u/actor-create/s4u-actor-create.cpp
+             
+             `Download s4u-actor-create.cpp <https://framagit.org/simgrid/simgrid/raw/master/examples/s4u/actor-create/s4u-actor-create.cpp?inline=false>`_
+          
+             .. literalinclude:: ../../examples/s4u/actor-create/s4u-actor-create.cpp
+                :language: cpp
+             
+       .. group-tab:: Python
+       
+          You create actors either:
+            
+          - Directly with :py:func:`simgrid.Actor.create()`
+          - From XML with :py:func:`simgrid.Engine.register_actor()` and then :py:func:`simgrid.Engine.load_deployment()`
+               
+          .. toggle-header::
+             :header: View examples/python/actor-create/actor-create.py 
+             
+             `Download actor-create.py <https://framagit.org/simgrid/simgrid/raw/master/examples/python/actor-create/actor-create.py?inline=false>`_
+       
+             .. literalinclude:: ../../examples/python/actor-create/actor-create.py
+             
+       .. group-tab:: XML
+       
+          The following file is used in both C++ and Python.
+          
+          .. toggle-header::
+             :header: View examples/python/actor-create/actor-create_d.xml
+       
+             `Download actor-create_d.xml <https://framagit.org/simgrid/simgrid/raw/master/examples/python/actor-create/actor-create_d.xml?inline=false>`_
+    
+             .. literalinclude:: ../../examples/python/actor-create/actor-create_d.xml
+                :language: xml
+
+  - **React to the end of actors:** You can attach callbacks to the end of
+    actors. There is several ways of doing so, depending on whether you want to
+    attach your callback to a given actor and on how you define the end of a
+    given actor. User code probably want to react to the termination of an actor
+    while some plugins want to react to the destruction (memory collection) of
+    actors.
+
+    .. tabs::
     
     
-    - |cpp| `examples/s4u/actor-create/s4u-actor-create.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-create/s4u-actor-create.cpp>`_
-    - |py|  `examples/python/actor-create/actor-create.py <https://framagit.org/simgrid/simgrid/tree/master/examples/python/actor-create/actor-create.py>`_
+       .. group-tab:: C++
 
 
-  - **React to the end of actors:**
-    You can attach a callback to the end of actors. There is two ways
-    of doing so, depending of whether you want your callback to be
-    executed when a specific actor ends (with ```this_actor::on_exit()```)
-    or whether it should be executed when any actor ends (with
-    ```Actor::on_termination()```) or when it gets destroyed (with
-    ```Actor::on_destruction()```)
+          This example shows how to attach a callback to:
 
 
-    - |cpp| `examples/s4u/actor-exiting/s4u-actor-exiting.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-exiting/s4u-actor-exiting.cpp>`_
+          - the end of a specific actor: :cpp:func:`simgrid::s4u::this_actor::on_exit()`
+          - the end of any actor: :cpp:member:`simgrid::s4u::Actor::on_termination()`
+          - the destruction of any actor: :cpp:member:`simgrid::s4u::Actor::on_destruction()`
+
+          .. toggle-header::
+             :header: View examples/s4u/actor-exiting/s4u-actor-exiting.cpp
+             
+             `Download s4u-actor-exiting.cpp <https://framagit.org/simgrid/simgrid/raw/master/examples/s4u/actor-exiting/s4u-actor-exiting.cpp?inline=false>`_
+             
+             .. literalinclude:: ../../examples/s4u/actor-exiting/s4u-actor-exiting.cpp
+                :language: cpp
 
   - **Kill actors:**
     Actors can forcefully stop other actors.
     
 
   - **Kill actors:**
     Actors can forcefully stop other actors.
     
-    - |cpp| `examples/s4u/actor-kill/s4u-actor-kill.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-kill/s4u-actor-kill.cpp>`_
-      :cpp:func:`void simgrid::s4u::Actor::kill(void)`,
-      :cpp:func:`void simgrid::s4u::Actor::kill_all()`,
-      :cpp:func:`simgrid::s4u::this_actor::exit`.
-    - |py| `examples/python/actor-kill/actor-kill.py <https://framagit.org/simgrid/simgrid/tree/master/examples/python/actor-kill/actor-kill.py>`_
-      :py:func:`simgrid.Actor.kill`,
-      :py:func:`simgrid.Actor.kill_all`, 
-      :py:func:`simgrid.this_actor.exit`.
+    .. tabs::
+    
+       .. group-tab:: C++
+       
+          See also :cpp:func:`void simgrid::s4u::Actor::kill(void)`, :cpp:func:`void simgrid::s4u::Actor::kill_all()`, :cpp:func:`simgrid::s4u::this_actor::exit`.
+
+          .. toggle-header::
+             :header: View examples/s4u/actor-kill/s4u-actor-kill.cpp
+             
+             `Download s4u-actor-kill.cpp <https://framagit.org/simgrid/simgrid/raw/master/examples/s4u/actor-kill/s4u-actor-kill.cpp?inline=false>`_
+             
+             .. literalinclude:: ../../examples/s4u/actor-kill/s4u-actor-kill.cpp
+                :language: cpp
+                
+       .. group-tab:: Python
+
+          See also :py:func:`simgrid.Actor.kill`, :py:func:`simgrid.Actor.kill_all`, :py:func:`simgrid.this_actor.exit`.
+
+          .. toggle-header::
+             :header: View examples/python/actor-kill/actor-kill.py
+             
+             `Download actor-kill.py <https://framagit.org/simgrid/simgrid/raw/master/examples/python/actor-kill/actor-kill.py>`_
+             
+             .. literalinclude:: ../../examples/python/actor-kill/actor-kill.py
 
   - **Controling the actor life cycle from the XML:**
 
   - **Controling the actor life cycle from the XML:**
-    You can specify a start time and a kill time in the deployment
-    file.
-    |br| `examples/s4u/actor-lifetime/s4u-actor-lifetime.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-lifetime/s4u-actor-lifetime.cpp>`_
-    |br| `examples/s4u/actor-lifetime/s4u-actor-lifetime_d.xml <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-lifetime/s4u-actor-lifetime_d.xml>`_
+    You can specify a start time and a kill time in the deployment file.
+
+    .. tabs::
+
+       .. group-tab:: C++
+
+          This file is not really interesting: the important matter is in the XML file.
+
+          .. toggle-header::
+             :header: View examples/s4u/actor-lifetime/s4u-actor-lifetime.cpp
+             
+             `Download s4u-actor-lifetime.cpp <https://framagit.org/simgrid/simgrid/raw/master/examples/s4u/actor-lifetime/s4u-actor-lifetime.cpp?inline=false>`_
+             
+             .. literalinclude:: ../../examples/s4u/actor-lifetime/s4u-actor-lifetime.cpp
+                :language: cpp
+
+       .. group-tab:: XML
+
+          This demonstrates the ``start_time`` and ``kill_time`` attribute of the :ref:`pf_tag_actor` tag.
+
+          .. toggle-header::
+             :header: View examples/s4u/actor-lifetime/s4u-actor-lifetime_d.xml
+             
+             `Download s4u-actor-lifetime_d.xml <https://framagit.org/simgrid/simgrid/raw/master/examples/s4u/actor-lifetime/s4u-actor-lifetime_d.xml?inline=false>`_
+             
+             .. literalinclude:: ../../examples/s4u/actor-lifetime/s4u-actor-lifetime_d.xml
+                :language: xml
 
   - **Daemonize actors:**
     Some actors may be intended to simulate daemons that run in background. This example show how to transform a regular
     actor into a daemon that will be automatically killed once the simulation is over.
     
 
   - **Daemonize actors:**
     Some actors may be intended to simulate daemons that run in background. This example show how to transform a regular
     actor into a daemon that will be automatically killed once the simulation is over.
     
-    - |cpp| `examples/s4u/actor-daemon/s4u-actor-daemon.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-daemon/s4u-actor-daemon.cpp>`_
-    - |py|  `examples/python/actor-daemon/actor-daemon.py <https://framagit.org/simgrid/simgrid/tree/master/examples/python/actor-daemon/actor-daemon.py>`_
+    .. tabs::
+
+       .. group-tab:: C++
+
+          See also :cpp:func:`simgrid::s4u::Actor::daemonize()` and :cpp:func:`simgrid::s4u::Actor::is_daemon()`.
+
+          .. toggle-header::
+             :header: View examples/s4u/actor-daemon/s4u-actor-daemon.cpp
+             
+             `Download s4u-actor-daemon.cpp <https://framagit.org/simgrid/simgrid/raw/master/examples/s4u/actor-daemon/s4u-actor-daemon.cpp?inline=false>`_
+             
+             .. literalinclude:: ../../examples/s4u/actor-daemon/s4u-actor-daemon.cpp
+                :language: cpp
+
+       .. group-tab:: Python
+
+          See also :py:func:`simgrid.Actor.daemonize()` and :py:func:`simgrid.Actor.is_daemon()`.
+
+          .. toggle-header::
+             :header: View examples/python/actor-daemon/actor-daemon.py
+             
+             `Download actor-daemon.py <https://framagit.org/simgrid/simgrid/raw/master/examples/python/actor-daemon/actor-daemon.py?inline=false>`_
+             
+             .. literalinclude:: ../../examples/python/actor-daemon/actor-daemon.py
     
 Inter-Actors Interactions
 -------------------------
     
 Inter-Actors Interactions
 -------------------------