*strategy_ = *(parent_state->strategy_);
recipe_ = std::list(parent_state_->get_recipe());
- recipe_.push_back(incoming_transition_);
+ recipe_.push_back(incoming_transition_.get());
remote_app.get_actors_status(strategy_->actors_to_run_);
// 2. what action actor `next` was able to take given `times_considered`
// The latter update is important as *more* information is potentially available
// about a transition AFTER it has executed.
- transition_ = just_executed;
+ outgoing_transition_ = std::shared_ptr<Transition>(just_executed);
- const auto executed_transition = std::shared_ptr<Transition>(just_executed);
- actor_state.set_transition(executed_transition, times_considered);
+ actor_state.set_transition(outgoing_transition_, times_considered);
app.wait_for_requests();
- return executed_transition;
+ return outgoing_transition_;
}
} // namespace simgrid::mc