// 2. what action actor `next` was able to take given `times_considered`
// The latter update is important as *more* information is potentially available
// about a transition AFTER it has executed.
// 2. what action actor `next` was able to take given `times_considered`
// The latter update is important as *more* information is potentially available
// about a transition AFTER it has executed.
- const auto executed_transition = std::shared_ptr<Transition>(just_executed);
- actor_state.set_transition(executed_transition, times_considered);
+ actor_state.set_transition(outgoing_transition_, times_considered);