if (prev_state->is_actor_enabled(issuer_id)) {
if (not prev_state->is_actor_done(issuer_id)) {
prev_state->consider_one(issuer_id);
- opened_states_.push(std::shared_ptr<State>(tmp_stack.back()));
+ opened_states_.emplace(tmp_stack.back());
} else
XBT_DEBUG("Actor %ld is already in done set: no need to explore it again", issuer_id);
} else {
issuer_id);
// If we ended up marking at least a transition, explore it at some point
if (prev_state->consider_all() > 0)
- opened_states_.push(std::shared_ptr<State>(tmp_stack.back()));
+ opened_states_.emplace(tmp_stack.back());
}
break;
} else {
// Before leaving that state, if the transition we just took can be taken multiple times, we
// need to give it to the opened states
if (stack_.back()->count_todo_multiples() > 0)
- opened_states_.push(std::shared_ptr<State>(stack_.back()));
+ opened_states_.emplace(stack_.back());
if (_sg_mc_termination)
this->check_non_termination(next_state.get());
return;
}
- std::shared_ptr<State> backtracking_point = opened_states_.top(); // Take the point with smallest distance
- opened_states_.pop();
+ // Take the point with smallest distance
+ auto backtracking_point = opened_states_.extract(begin(opened_states_)).value();
// if the smallest distance corresponded to no enable actor, remove this and let the
// exploration ask again for a backtrack
stack_.back()->consider_all();
}
if (stack_.back()->count_todo_multiples() > 1)
- opened_states_.push(std::shared_ptr<State>(stack_.back()));
+ opened_states_.emplace(stack_.back());
}
Exploration* create_dfs_exploration(const std::vector<char*>& args, bool with_dpor)