if (prev_state->is_actor_enabled(issuer_id)) {
if (not prev_state->is_actor_done(issuer_id)) {
prev_state->consider_one(issuer_id);
- opened_states_.push(std::shared_ptr<State>(tmp_stack.back()));
+ opened_states_.emplace(tmp_stack.back());
} else
XBT_DEBUG("Actor %ld is already in done set: no need to explore it again", issuer_id);
} else {
issuer_id);
// If we ended up marking at least a transition, explore it at some point
if (prev_state->consider_all() > 0)
- opened_states_.push(std::shared_ptr<State>(tmp_stack.back()));
+ opened_states_.emplace(tmp_stack.back());
}
break;
} else {
// Before leaving that state, if the transition we just took can be taken multiple times, we
// need to give it to the opened states
if (stack_.back()->count_todo_multiples() > 0)
- opened_states_.push(std::shared_ptr<State>(stack_.back()));
+ opened_states_.emplace(stack_.back());
if (_sg_mc_termination)
this->check_non_termination(next_state.get());
return;
}
- std::shared_ptr<State> backtracking_point = opened_states_.top(); // Take the point with smallest distance
- opened_states_.pop();
+ // Take the point with smallest distance
+ auto backtracking_point = opened_states_.extract(begin(opened_states_)).value();
// if the smallest distance corresponded to no enable actor, remove this and let the
// exploration ask again for a backtrack
stack_.back()->consider_all();
}
if (stack_.back()->count_todo_multiples() > 1)
- opened_states_.push(std::shared_ptr<State>(stack_.back()));
+ opened_states_.emplace(stack_.back());
}
Exploration* create_dfs_exploration(const std::vector<char*>& args, bool with_dpor)
#include <list>
#include <memory>
+#include <set>
#include <string>
#include <vector>
* regarding the chosen guide in the last state. */
class OpenedStatesCompare {
public:
- bool operator()(std::shared_ptr<State> const& lhs, std::shared_ptr<State> const& rhs)
+ bool operator()(std::shared_ptr<State> const& lhs, std::shared_ptr<State> const& rhs) const
{
- return lhs->next_transition_guided().second < rhs->next_transition_guided().second;
+ return lhs->next_transition_guided().second > rhs->next_transition_guided().second;
}
};
/** Opened states are states that still contains todo actors.
* When backtracking, we pick a state from it*/
- std::priority_queue<std::shared_ptr<State>, std::vector<std::shared_ptr<State>>, OpenedStatesCompare> opened_states_;
+ std::multiset<std::shared_ptr<State>, OpenedStatesCompare> opened_states_;
/** Change current stack_ value to correspond to the one we would have
* had if we executed transition to get to state. This is required when