ContextFactory(const ContextFactory&) = delete;
ContextFactory& operator=(const ContextFactory&) = delete;
virtual ~ContextFactory();
- virtual Context* create_context(std::function<void()> code, smx_actor_t actor) = 0;
+ virtual Context* create_context(std::function<void()>&& code, actor::ActorImpl* actor) = 0;
/** Turn the current thread into a simulation context */
- virtual Context* attach(smx_actor_t actor);
+ virtual Context* attach(actor::ActorImpl* actor);
/** Turn the current thread into maestro (the old maestro becomes a regular actor) */
- virtual Context* create_maestro(std::function<void()> code, smx_actor_t actor);
+ virtual Context* create_maestro(std::function<void()>&& code, actor::ActorImpl* actor);
virtual void run_all() = 0;
friend ContextFactory;
std::function<void()> code_;
- smx_actor_t actor_ = nullptr;
+ actor::ActorImpl* actor_ = nullptr;
void declare_context(std::size_t size);
public:
bool iwannadie = false;
- Context(std::function<void()> code, smx_actor_t actor);
+ Context(std::function<void()>&& code, actor::ActorImpl* actor);
Context(const Context&) = delete;
Context& operator=(const Context&) = delete;
virtual ~Context();
void operator()() { code_(); }
bool has_code() const { return static_cast<bool>(code_); }
- smx_actor_t get_actor() { return this->actor_; }
+ actor::ActorImpl* get_actor() { return this->actor_; }
// Scheduling methods
virtual void stop();
virtual void suspend() = 0;
// Retrieving the self() context
- /** @brief Retrives the current context of this thread */
+ /** @brief Retrieves the current context of this thread */
static Context* self();
/** @brief Sets the current context of this thread */
static void set_current(Context* self);
class XBT_PUBLIC AttachContext : public Context {
public:
- AttachContext(std::function<void()> code, smx_actor_t actor) : Context(std::move(code), actor) {}
+ AttachContext(std::function<void()>&& code, actor::ActorImpl* actor) : Context(std::move(code), actor) {}
AttachContext(const AttachContext&) = delete;
AttachContext& operator=(const AttachContext&) = delete;
~AttachContext() override;
XBT_PRIVATE ContextFactory* raw_factory();
XBT_PRIVATE ContextFactory* boost_factory();
-}}}
+} // namespace context
+} // namespace kernel
+} // namespace simgrid
typedef simgrid::kernel::context::ContextFactory *smx_context_factory_t;
XBT_PUBLIC_DATA unsigned char sigsegv_stack[SIGSTKSZ];
#endif
-/** @brief Executes all the processes to run (in parallel if possible). */
-XBT_PRIVATE void SIMIX_context_runall();
-
-XBT_PUBLIC int SIMIX_process_get_maxpid();
-
XBT_PRIVATE simgrid::simix::ActorCodeFactory& SIMIX_get_actor_code_factory(const std::string& name);
#endif