return nullptr;
}
-double NetworkConstantModel::nextOccuringEvent(double /*now*/)
+double NetworkConstantModel::next_occuring_event(double /*now*/)
{
double min = -1.0;
- for (kernel::resource::Action const& action : *getRunningActionSet()) {
+ for (kernel::resource::Action const& action : *get_running_action_set()) {
const NetworkConstantAction& net_action = static_cast<const NetworkConstantAction&>(action);
if (net_action.latency_ > 0 && (min < 0 || net_action.latency_ < min))
min = net_action.latency_;
return min;
}
-void NetworkConstantModel::updateActionsState(double /*now*/, double delta)
+void NetworkConstantModel::update_actions_state(double /*now*/, double delta)
{
- for (auto it = std::begin(*getRunningActionSet()); it != std::end(*getRunningActionSet());) {
+ for (auto it = std::begin(*get_running_action_set()); it != std::end(*get_running_action_set());) {
NetworkConstantAction& action = static_cast<NetworkConstantAction&>(*it);
++it; // increment iterator here since the following calls to action.finish() may invalidate it
if (action.latency_ > 0) {
{
latency_ = latency;
if (latency_ <= 0.0)
- set_state(Action::State::done);
+ NetworkConstantAction::set_state(Action::State::done);
};
NetworkConstantAction::~NetworkConstantAction() = default;
-void NetworkConstantAction::updateRemainingLazy(double /*now*/)
+void NetworkConstantAction::update_remains_lazy(double /*now*/)
{
THROW_IMPOSSIBLE;
}