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[simgrid.git] / src / kernel / actor / ActorImpl.hpp
1 /* Copyright (c) 2007-2020. The SimGrid Team. All rights reserved.          */
2
3 /* This program is free software; you can redistribute it and/or modify it
4  * under the terms of the license (GNU LGPL) which comes with this package. */
5
6 #ifndef SIMGRID_KERNEL_ACTOR_ACTORIMPL_HPP
7 #define SIMGRID_KERNEL_ACTOR_ACTORIMPL_HPP
8
9 #include "simgrid/s4u/Actor.hpp"
10 #include "src/simix/popping_private.hpp"
11 #include "xbt/PropertyHolder.hpp"
12 #include <boost/intrusive/list.hpp>
13 #include <functional>
14 #include <list>
15 #include <map>
16 #include <memory>
17
18 namespace simgrid {
19 namespace kernel {
20 namespace actor {
21
22 class XBT_PUBLIC ActorImpl : public xbt::PropertyHolder {
23   s4u::Host* host_   = nullptr; /* the host on which the actor is running */
24   void* userdata_    = nullptr; /* XBT_ATTRIB_DEPRECATED_v329 kept for compatibility, should be replaced with moddata */
25   aid_t pid_         = 0;
26   aid_t ppid_        = -1;
27   bool daemon_       = false; /* Daemon actors are automatically killed when the last non-daemon leaves */
28   bool auto_restart_ = false;
29   unsigned stacksize_; // set to default value in constructor
30
31 public:
32   xbt::string name_;
33   ActorImpl(xbt::string name, s4u::Host* host);
34   ActorImpl(const ActorImpl&) = delete;
35   ActorImpl& operator=(const ActorImpl&) = delete;
36   ~ActorImpl();
37
38   static ActorImpl* self();
39   double get_kill_time() const;
40   void set_kill_time(double kill_time);
41   boost::intrusive::list_member_hook<> host_actor_list_hook;   /* simgrid::simix::Host::process_list */
42   boost::intrusive::list_member_hook<> smx_destroy_list_hook;  /* simix_global->actors_to_destroy */
43   boost::intrusive::list_member_hook<> smx_synchro_hook;       /* {mutex,cond,sem}->sleeping */
44
45   const xbt::string& get_name() const { return name_; }
46   const char* get_cname() const { return name_.c_str(); }
47
48   // Accessors to private fields
49   s4u::Host* get_host() { return host_; }
50   void set_host(s4u::Host* dest);
51   void* get_user_data() { return userdata_; }          // XBT_ATTRIB_DEPRECATED_v329
52   void set_user_data(void* data) { userdata_ = data; } // XBT_ATTRIB_DEPRECATED_v329
53   aid_t get_pid() const { return pid_; }
54   aid_t get_ppid() const { return ppid_; }
55   void set_ppid(aid_t ppid) { ppid_ = ppid; }
56   bool is_daemon() const { return daemon_; } /** Whether this actor has been daemonized */
57   bool has_to_auto_restart() const { return auto_restart_; }
58   void set_auto_restart(bool autorestart) { auto_restart_ = autorestart; }
59   void set_stacksize(unsigned stacksize) { stacksize_ = stacksize; }
60   unsigned get_stacksize() const { return stacksize_; }
61
62   std::unique_ptr<context::Context> context_; /* the context (uctx/raw/thread) that executes the user function */
63
64   std::exception_ptr exception_;
65   bool finished_  = false;
66   bool suspended_ = false;
67
68   activity::ActivityImplPtr waiting_synchro_ = nullptr; /* the current blocking synchro if any */
69   std::list<activity::ActivityImplPtr> activities_;     /* the current non-blocking synchros */
70   s_smx_simcall simcall_;
71   /* list of functions executed when the process dies */
72   std::shared_ptr<std::vector<std::function<void(bool)>>> on_exit =
73       std::make_shared<std::vector<std::function<void(bool)>>>();
74
75   std::function<void()> code_;
76   simix::Timer* kill_timer_ = nullptr;
77
78 private:
79   /* Refcounting */
80   std::atomic_int_fast32_t refcount_{0};
81
82 public:
83   int get_refcount() const { return refcount_; }
84   friend void intrusive_ptr_add_ref(ActorImpl* actor)
85   {
86     // This whole memory consistency semantic drives me nuts.
87     // std::memory_order_relaxed proves to not be enough: There is a threading issue when actors commit suicide.
88     //   My guess is that the maestro context wants to propagate changes to the actor's fields after the
89     //   actor context frees that memory area or something. But I'm not 100% certain of what's going on.
90     // std::memory_order_seq_cst works but that's rather demanding.
91     // AFAIK, std::memory_order_acq_rel works on all tested platforms, so let's stick to it.
92     // Reducing the requirements to _relaxed would require to fix our suicide procedure, which is a messy piece of code.
93     actor->refcount_.fetch_add(1, std::memory_order_acq_rel);
94   }
95   friend void intrusive_ptr_release(ActorImpl* actor)
96   {
97     // inspired from http://www.boost.org/doc/libs/1_55_0/doc/html/atomic/usage_examples.html
98     if (actor->refcount_.fetch_sub(1, std::memory_order_release) == 1) {
99       // Make sure that any changes done on other threads before their acquire are committed before our delete
100       // http://stackoverflow.com/questions/27751025/why-is-an-acquire-barrier-needed-before-deleting-the-data-in-an-atomically-refer
101       std::atomic_thread_fence(std::memory_order_acquire);
102       delete actor;
103     }
104   }
105
106   /* S4U/implem interfaces */
107 private:
108   s4u::Actor piface_; // Our interface is part of ourselves
109
110   void cleanup_from_simix();
111   void undaemonize();
112
113 public:
114   s4u::ActorPtr get_iface() { return s4u::ActorPtr(&piface_); }
115   s4u::Actor* get_ciface() { return &piface_; }
116
117   ActorImplPtr init(const std::string& name, s4u::Host* host) const;
118   ActorImpl* start(const ActorCode& code);
119
120   static ActorImplPtr create(const std::string& name, const ActorCode& code, void* data, s4u::Host* host,
121                              const std::unordered_map<std::string, std::string>* properties,
122                              const ActorImpl* parent_actor);
123   static ActorImplPtr attach(const std::string& name, void* data, s4u::Host* host,
124                              const std::unordered_map<std::string, std::string>* properties);
125   static void detach();
126   void cleanup();
127   void exit();
128   void kill(ActorImpl* actor) const;
129   void kill_all() const;
130
131   void yield();
132   void daemonize();
133   bool is_suspended() const { return suspended_; }
134   s4u::Actor* restart();
135   void suspend();
136   void resume();
137   activity::ActivityImplPtr join(const ActorImpl* actor, double timeout);
138   activity::ActivityImplPtr sleep(double duration);
139   /** Ask the actor to throw an exception right away */
140   void throw_exception(std::exception_ptr e);
141
142   /** execute the pending simcall -- must be called from the maestro context */
143   void simcall_handle(int value);
144   /** Terminates a simcall currently executed in maestro context. The actor will be restarted in the next scheduling
145    * round */
146   void simcall_answer();
147 };
148
149 class ProcessArg {
150 public:
151   std::string name;
152   std::function<void()> code;
153   void* data                                                               = nullptr;
154   s4u::Host* host                                                          = nullptr;
155   double kill_time                                                         = 0.0;
156   std::shared_ptr<const std::unordered_map<std::string, std::string>> properties = nullptr;
157   bool auto_restart                                                        = false;
158   bool daemon_                                                             = false;
159   /* list of functions executed when the process dies */
160   const std::shared_ptr<std::vector<std::function<void(bool)>>> on_exit;
161
162   ProcessArg()                                                             = default;
163
164   explicit ProcessArg(const std::string& name, const std::function<void()>& code, void* data, s4u::Host* host,
165                       double kill_time, std::shared_ptr<std::unordered_map<std::string, std::string>> properties,
166                       bool auto_restart)
167       : name(name)
168       , code(code)
169       , data(data)
170       , host(host)
171       , kill_time(kill_time)
172       , properties(properties)
173       , auto_restart(auto_restart)
174   {
175   }
176
177   explicit ProcessArg(s4u::Host* host, ActorImpl* actor)
178       : name(actor->get_name())
179       , code(actor->code_)
180       , data(actor->get_user_data())
181       , host(host)
182       , kill_time(actor->get_kill_time())
183       , auto_restart(actor->has_to_auto_restart())
184       , daemon_(actor->is_daemon())
185       , on_exit(actor->on_exit)
186   {
187     properties.reset(actor->get_properties(), [](decltype(actor->get_properties())) {});
188   }
189 };
190
191 /* Used to keep the list of actors blocked on a synchro  */
192 using SynchroList =
193     boost::intrusive::list<ActorImpl, boost::intrusive::member_hook<ActorImpl, boost::intrusive::list_member_hook<>,
194                                                                     &ActorImpl::smx_synchro_hook>>;
195
196 XBT_PUBLIC void create_maestro(const std::function<void()>& code);
197 XBT_PUBLIC unsigned long get_maxpid();
198 } // namespace actor
199 } // namespace kernel
200 } // namespace simgrid
201
202 extern void (*SMPI_switch_data_segment)(simgrid::s4u::ActorPtr actor);
203
204 #endif