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Revert "use smart pointers for kernel timers"
[simgrid.git] / src / kernel / actor / ActorImpl.hpp
1 /* Copyright (c) 2007-2021. The SimGrid Team. All rights reserved.          */
2
3 /* This program is free software; you can redistribute it and/or modify it
4  * under the terms of the license (GNU LGPL) which comes with this package. */
5
6 #ifndef SIMGRID_KERNEL_ACTOR_ACTORIMPL_HPP
7 #define SIMGRID_KERNEL_ACTOR_ACTORIMPL_HPP
8
9 #include "simgrid/kernel/Timer.hpp"
10 #include "simgrid/s4u/Actor.hpp"
11 #include "src/simix/popping_private.hpp"
12 #include "xbt/PropertyHolder.hpp"
13 #include <boost/intrusive/list.hpp>
14 #include <functional>
15 #include <list>
16 #include <map>
17 #include <memory>
18
19 namespace simgrid {
20 namespace kernel {
21 namespace actor {
22
23 class XBT_PUBLIC ActorImpl : public xbt::PropertyHolder {
24   s4u::Host* host_   = nullptr; /* the host on which the actor is running */
25   aid_t pid_         = 0;
26   aid_t ppid_        = -1;
27   bool daemon_       = false; /* Daemon actors are automatically killed when the last non-daemon leaves */
28   bool auto_restart_ = false;
29   unsigned stacksize_; // set to default value in constructor
30
31 public:
32   xbt::string name_;
33   ActorImpl(xbt::string name, s4u::Host* host);
34   ActorImpl(const ActorImpl&) = delete;
35   ActorImpl& operator=(const ActorImpl&) = delete;
36   ~ActorImpl();
37
38   /** Retrieve the actor implementation from its PID (or nullptr if non-existent) */
39   static ActorImpl* by_pid(aid_t pid);
40
41   static ActorImpl* self();
42   double get_kill_time() const;
43   void set_kill_time(double kill_time);
44   boost::intrusive::list_member_hook<> host_actor_list_hook;     /* resource::HostImpl::actor_list_ */
45   boost::intrusive::list_member_hook<> kernel_destroy_list_hook; /* EngineImpl actors_to_destroy */
46   boost::intrusive::list_member_hook<> smx_synchro_hook;       /* {mutex,cond,sem}->sleeping */
47
48   const xbt::string& get_name() const { return name_; }
49   const char* get_cname() const { return name_.c_str(); }
50
51   // Accessors to private fields
52   s4u::Host* get_host() { return host_; }
53   void set_host(s4u::Host* dest);
54   aid_t get_pid() const { return pid_; }
55   aid_t get_ppid() const { return ppid_; }
56   void set_ppid(aid_t ppid) { ppid_ = ppid; }
57   bool is_daemon() const { return daemon_; } /** Whether this actor has been daemonized */
58   bool has_to_auto_restart() const { return auto_restart_; }
59   void set_auto_restart(bool autorestart) { auto_restart_ = autorestart; }
60   void set_stacksize(unsigned stacksize) { stacksize_ = stacksize; }
61   unsigned get_stacksize() const { return stacksize_; }
62
63   std::unique_ptr<context::Context> context_; /* the context (uctx/raw/thread) that executes the user function */
64
65   std::exception_ptr exception_;
66   bool finished_  = false;
67   bool suspended_ = false;
68
69   activity::ActivityImplPtr waiting_synchro_ = nullptr; /* the current blocking synchro if any */
70   std::list<activity::ActivityImplPtr> activities_;     /* the current non-blocking synchros */
71   s_smx_simcall simcall_;
72   std::vector<SimcallObserver*> observer_stack_;
73   /* list of functions executed when the actor dies */
74   std::shared_ptr<std::vector<std::function<void(bool)>>> on_exit =
75       std::make_shared<std::vector<std::function<void(bool)>>>();
76
77   std::function<void()> code_;
78   timer::Timer* kill_timer_ = nullptr;
79
80 private:
81   /* Refcounting */
82   std::atomic_int_fast32_t refcount_{0};
83
84 public:
85   int get_refcount() const { return refcount_; }
86   friend void intrusive_ptr_add_ref(ActorImpl* actor)
87   {
88     // This whole memory consistency semantic drives me nuts.
89     // std::memory_order_relaxed proves to not be enough: There is a threading issue when actors commit suicide.
90     //   My guess is that the maestro context wants to propagate changes to the actor's fields after the
91     //   actor context frees that memory area or something. But I'm not 100% certain of what's going on.
92     // std::memory_order_seq_cst works but that's rather demanding.
93     // AFAIK, std::memory_order_acq_rel works on all tested platforms, so let's stick to it.
94     // Reducing the requirements to _relaxed would require to fix our suicide procedure, which is a messy piece of code.
95     actor->refcount_.fetch_add(1, std::memory_order_acq_rel);
96   }
97   friend void intrusive_ptr_release(ActorImpl* actor)
98   {
99     // inspired from http://www.boost.org/doc/libs/1_55_0/doc/html/atomic/usage_examples.html
100     if (actor->refcount_.fetch_sub(1, std::memory_order_release) == 1) {
101       // Make sure that any changes done on other threads before their acquire are committed before our delete
102       // http://stackoverflow.com/questions/27751025/why-is-an-acquire-barrier-needed-before-deleting-the-data-in-an-atomically-refer
103       std::atomic_thread_fence(std::memory_order_acquire);
104       delete actor;
105     }
106   }
107
108   /* S4U/implem interfaces */
109 private:
110   s4u::Actor piface_; // Our interface is part of ourselves
111
112   void cleanup_from_simix();
113   void undaemonize();
114
115 public:
116   s4u::ActorPtr get_iface() { return s4u::ActorPtr(&piface_); }
117   s4u::Actor* get_ciface() { return &piface_; }
118
119   ActorImplPtr init(const std::string& name, s4u::Host* host) const;
120   ActorImpl* start(const ActorCode& code);
121
122   static ActorImplPtr create(const std::string& name, const ActorCode& code, void* data, s4u::Host* host,
123                              const ActorImpl* parent_actor);
124   static ActorImplPtr attach(const std::string& name, void* data, s4u::Host* host);
125   static void detach();
126   void cleanup();
127   void exit();
128   void kill(ActorImpl* actor) const;
129   void kill_all() const;
130
131   void yield();
132   void daemonize();
133   bool is_suspended() const { return suspended_; }
134   s4u::Actor* restart();
135   void suspend();
136   void resume();
137   activity::ActivityImplPtr join(const ActorImpl* actor, double timeout);
138   activity::ActivityImplPtr sleep(double duration);
139   /** Ask the actor to throw an exception right away */
140   void throw_exception(std::exception_ptr e);
141
142   /** execute the pending simcall -- must be called from the maestro context */
143   void simcall_handle(int value);
144   /** Terminates a simcall currently executed in maestro context. The actor will be restarted in the next scheduling
145    * round */
146   void simcall_answer();
147 };
148
149 class ProcessArg {
150 public:
151   std::string name;
152   std::function<void()> code;
153   void* data                                                               = nullptr;
154   s4u::Host* host                                                          = nullptr;
155   double kill_time                                                         = 0.0;
156   const std::unordered_map<std::string, std::string> properties{};
157   bool auto_restart                                                        = false;
158   bool daemon_                                                             = false;
159   /* list of functions executed when the actor dies */
160   const std::shared_ptr<std::vector<std::function<void(bool)>>> on_exit;
161
162   ProcessArg()                  = delete;
163   ProcessArg(const ProcessArg&) = delete;
164   ProcessArg& operator=(const ProcessArg&) = delete;
165
166   explicit ProcessArg(const std::string& name, const std::function<void()>& code, void* data, s4u::Host* host,
167                       double kill_time, const std::unordered_map<std::string, std::string>& properties,
168                       bool auto_restart)
169       : name(name)
170       , code(code)
171       , data(data)
172       , host(host)
173       , kill_time(kill_time)
174       , properties(properties)
175       , auto_restart(auto_restart)
176   {
177   }
178
179   explicit ProcessArg(s4u::Host* host, ActorImpl* actor)
180       : name(actor->get_name())
181       , code(actor->code_)
182       , data(actor->get_ciface()->get_data())
183       , host(host)
184       , kill_time(actor->get_kill_time())
185       , auto_restart(actor->has_to_auto_restart())
186       , daemon_(actor->is_daemon())
187       , on_exit(actor->on_exit)
188   {
189   }
190 };
191
192 /* Used to keep the list of actors blocked on a synchro  */
193 using SynchroList =
194     boost::intrusive::list<ActorImpl, boost::intrusive::member_hook<ActorImpl, boost::intrusive::list_member_hook<>,
195                                                                     &ActorImpl::smx_synchro_hook>>;
196
197 XBT_PUBLIC void create_maestro(const std::function<void()>& code);
198 XBT_PUBLIC unsigned long get_maxpid();
199 XBT_PUBLIC unsigned long* get_maxpid_addr(); // In MC mode, the application sends this pointers to the MC
200
201 } // namespace actor
202 } // namespace kernel
203 } // namespace simgrid
204
205 #endif