1 /* Copyright (c) 2008-2023. The SimGrid Team. All rights reserved. */
3 /* This program is free software; you can redistribute it and/or modify it
4 * under the terms of the license (GNU LGPL) which comes with this package. */
6 #ifndef SIMGRID_MC_SAFETY_CHECKER_HPP
7 #define SIMGRID_MC_SAFETY_CHECKER_HPP
9 #include "src/mc/api/State.hpp"
10 #include "src/mc/explo/Exploration.hpp"
12 #if SIMGRID_HAVE_STATEFUL_MC
13 #include "src/mc/VisitedState.hpp"
21 namespace simgrid::mc {
23 typedef std::list<std::shared_ptr<State>> stack_t;
25 /* Used to compare two stacks and decide which one is better to backtrack,
26 * regarding the chosen guide in the last state. */
27 class OpenedStatesCompare {
29 bool operator()(std::shared_ptr<State> const& lhs, std::shared_ptr<State> const& rhs)
31 return lhs->next_transition_guided().second < rhs->next_transition_guided().second;
35 class XBT_PRIVATE DFSExplorer : public Exploration {
37 XBT_DECLARE_ENUM_CLASS(ReductionMode, none, dpor);
39 ReductionMode reduction_mode_;
40 unsigned long backtrack_count_ = 0; // for statistics
41 unsigned long visited_states_count_ = 0; // for statistics
43 static xbt::signal<void(RemoteApp&)> on_exploration_start_signal;
44 static xbt::signal<void(RemoteApp&)> on_backtracking_signal;
46 static xbt::signal<void(State*, RemoteApp&)> on_state_creation_signal;
48 static xbt::signal<void(State*, RemoteApp&)> on_restore_system_state_signal;
49 static xbt::signal<void(RemoteApp&)> on_restore_initial_state_signal;
50 static xbt::signal<void(Transition*, RemoteApp&)> on_transition_replay_signal;
51 static xbt::signal<void(Transition*, RemoteApp&)> on_transition_execute_signal;
53 static xbt::signal<void(RemoteApp&)> on_log_state_signal;
56 explicit DFSExplorer(const std::vector<char*>& args, bool with_dpor, bool need_memory_info = false);
58 RecordTrace get_record_trace() override;
59 std::vector<std::string> get_textual_trace() override;
60 void log_state() override;
62 /** Called once when the exploration starts */
63 static void on_exploration_start(std::function<void(RemoteApp& remote_app)> const& f)
65 on_exploration_start_signal.connect(f);
67 /** Called each time that the exploration backtracks from a exploration end */
68 static void on_backtracking(std::function<void(RemoteApp& remote_app)> const& f)
70 on_backtracking_signal.connect(f);
72 /** Called each time that a new state is create */
73 static void on_state_creation(std::function<void(State*, RemoteApp& remote_app)> const& f)
75 on_state_creation_signal.connect(f);
77 /** Called when rollbacking directly onto a previously checkpointed state */
78 static void on_restore_system_state(std::function<void(State*, RemoteApp& remote_app)> const& f)
80 on_restore_system_state_signal.connect(f);
82 /** Called when the state to which we backtrack was not checkpointed state, forcing us to restore the initial state
83 * before replaying some transitions */
84 static void on_restore_initial_state(std::function<void(RemoteApp& remote_app)> const& f)
86 on_restore_initial_state_signal.connect(f);
88 /** Called when replaying a transition that was previously executed, to reach a backtracked state */
89 static void on_transition_replay(std::function<void(Transition*, RemoteApp& remote_app)> const& f)
91 on_transition_replay_signal.connect(f);
93 /** Called when executing a new transition */
94 static void on_transition_execute(std::function<void(Transition*, RemoteApp& remote_app)> const& f)
96 on_transition_execute_signal.connect(f);
98 /** Called when displaying the statistics at the end of the exploration */
99 static void on_log_state(std::function<void(RemoteApp&)> const& f) { on_log_state_signal.connect(f); }
102 void check_non_termination(const State* current_state);
105 /** Stack representing the position in the exploration graph */
107 #if SIMGRID_HAVE_STATEFUL_MC
108 VisitedStates visited_states_;
109 std::unique_ptr<VisitedState> visited_state_;
111 void* visited_state_ = nullptr; /* The code uses it to detect whether we are doing stateful MC */
114 /** Opened states are states that still contains todo actors.
115 * When backtracking, we pick a state from it*/
116 std::priority_queue<std::shared_ptr<State>, std::vector<std::shared_ptr<State>>, OpenedStatesCompare> opened_states_;
118 /** Change current stack_ value to correspond to the one we would have
119 * had if we executed transition to get to state. This is required when
120 * backtracking, and achieved thanks to the fact states save their parent.*/
121 void restore_stack(std::shared_ptr<State> state);
123 RecordTrace get_record_trace_of_stack(stack_t stack);
126 } // namespace simgrid::mc