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Make smpi_switch_data_segment check if a switch is needed, and return true when it...
[simgrid.git] / src / kernel / actor / ActorImpl.hpp
1 /* Copyright (c) 2007-2021. The SimGrid Team. All rights reserved.          */
2
3 /* This program is free software; you can redistribute it and/or modify it
4  * under the terms of the license (GNU LGPL) which comes with this package. */
5
6 #ifndef SIMGRID_KERNEL_ACTOR_ACTORIMPL_HPP
7 #define SIMGRID_KERNEL_ACTOR_ACTORIMPL_HPP
8
9 #include "simgrid/kernel/Timer.hpp"
10 #include "simgrid/s4u/Actor.hpp"
11 #include "src/simix/popping_private.hpp"
12 #include "xbt/PropertyHolder.hpp"
13 #include <boost/intrusive/list.hpp>
14 #include <functional>
15 #include <list>
16 #include <map>
17 #include <memory>
18
19 namespace simgrid {
20 namespace kernel {
21 namespace actor {
22
23 class XBT_PUBLIC ActorImpl : public xbt::PropertyHolder {
24   s4u::Host* host_   = nullptr; /* the host on which the actor is running */
25   void* userdata_    = nullptr; /* XBT_ATTRIB_DEPRECATED_v329 kept for compatibility, should be replaced with moddata */
26   aid_t pid_         = 0;
27   aid_t ppid_        = -1;
28   bool daemon_       = false; /* Daemon actors are automatically killed when the last non-daemon leaves */
29   bool auto_restart_ = false;
30   unsigned stacksize_; // set to default value in constructor
31
32 public:
33   xbt::string name_;
34   ActorImpl(xbt::string name, s4u::Host* host);
35   ActorImpl(const ActorImpl&) = delete;
36   ActorImpl& operator=(const ActorImpl&) = delete;
37   ~ActorImpl();
38
39   /** Retrieve the actor implementation from its PID (or nullptr if non-existent) */
40   static ActorImpl* by_pid(aid_t pid);
41
42   static ActorImpl* self();
43   double get_kill_time() const;
44   void set_kill_time(double kill_time);
45   boost::intrusive::list_member_hook<> host_actor_list_hook;   /* simgrid::surf::HostImpl::actor_list_ */
46   boost::intrusive::list_member_hook<> kernel_destroy_list_hook; /* EngineImpl actors_to_destroy */
47   boost::intrusive::list_member_hook<> smx_synchro_hook;       /* {mutex,cond,sem}->sleeping */
48
49   const xbt::string& get_name() const { return name_; }
50   const char* get_cname() const { return name_.c_str(); }
51
52   // Accessors to private fields
53   s4u::Host* get_host() { return host_; }
54   void set_host(s4u::Host* dest);
55   void* get_user_data() { return userdata_; }          // XBT_ATTRIB_DEPRECATED_v329
56   void set_user_data(void* data) { userdata_ = data; } // XBT_ATTRIB_DEPRECATED_v329
57   aid_t get_pid() const { return pid_; }
58   aid_t get_ppid() const { return ppid_; }
59   void set_ppid(aid_t ppid) { ppid_ = ppid; }
60   bool is_daemon() const { return daemon_; } /** Whether this actor has been daemonized */
61   bool has_to_auto_restart() const { return auto_restart_; }
62   void set_auto_restart(bool autorestart) { auto_restart_ = autorestart; }
63   void set_stacksize(unsigned stacksize) { stacksize_ = stacksize; }
64   unsigned get_stacksize() const { return stacksize_; }
65
66   std::unique_ptr<context::Context> context_; /* the context (uctx/raw/thread) that executes the user function */
67
68   std::exception_ptr exception_;
69   bool finished_  = false;
70   bool suspended_ = false;
71
72   activity::ActivityImplPtr waiting_synchro_ = nullptr; /* the current blocking synchro if any */
73   std::list<activity::ActivityImplPtr> activities_;     /* the current non-blocking synchros */
74   s_smx_simcall simcall_;
75   std::vector<SimcallObserver*> observer_stack_;
76   /* list of functions executed when the actor dies */
77   std::shared_ptr<std::vector<std::function<void(bool)>>> on_exit =
78       std::make_shared<std::vector<std::function<void(bool)>>>();
79
80   std::function<void()> code_;
81   timer::Timer* kill_timer_ = nullptr;
82
83 private:
84   /* Refcounting */
85   std::atomic_int_fast32_t refcount_{0};
86
87 public:
88   int get_refcount() const { return refcount_; }
89   friend void intrusive_ptr_add_ref(ActorImpl* actor)
90   {
91     // This whole memory consistency semantic drives me nuts.
92     // std::memory_order_relaxed proves to not be enough: There is a threading issue when actors commit suicide.
93     //   My guess is that the maestro context wants to propagate changes to the actor's fields after the
94     //   actor context frees that memory area or something. But I'm not 100% certain of what's going on.
95     // std::memory_order_seq_cst works but that's rather demanding.
96     // AFAIK, std::memory_order_acq_rel works on all tested platforms, so let's stick to it.
97     // Reducing the requirements to _relaxed would require to fix our suicide procedure, which is a messy piece of code.
98     actor->refcount_.fetch_add(1, std::memory_order_acq_rel);
99   }
100   friend void intrusive_ptr_release(ActorImpl* actor)
101   {
102     // inspired from http://www.boost.org/doc/libs/1_55_0/doc/html/atomic/usage_examples.html
103     if (actor->refcount_.fetch_sub(1, std::memory_order_release) == 1) {
104       // Make sure that any changes done on other threads before their acquire are committed before our delete
105       // http://stackoverflow.com/questions/27751025/why-is-an-acquire-barrier-needed-before-deleting-the-data-in-an-atomically-refer
106       std::atomic_thread_fence(std::memory_order_acquire);
107       delete actor;
108     }
109   }
110
111   /* S4U/implem interfaces */
112 private:
113   s4u::Actor piface_; // Our interface is part of ourselves
114
115   void cleanup_from_simix();
116   void undaemonize();
117
118 public:
119   s4u::ActorPtr get_iface() { return s4u::ActorPtr(&piface_); }
120   s4u::Actor* get_ciface() { return &piface_; }
121
122   ActorImplPtr init(const std::string& name, s4u::Host* host) const;
123   ActorImpl* start(const ActorCode& code);
124
125   static ActorImplPtr create(const std::string& name, const ActorCode& code, void* data, s4u::Host* host,
126                              const ActorImpl* parent_actor);
127   static ActorImplPtr attach(const std::string& name, void* data, s4u::Host* host);
128   static void detach();
129   void cleanup();
130   void exit();
131   void kill(ActorImpl* actor) const;
132   void kill_all() const;
133
134   void yield();
135   void daemonize();
136   bool is_suspended() const { return suspended_; }
137   s4u::Actor* restart();
138   void suspend();
139   void resume();
140   activity::ActivityImplPtr join(const ActorImpl* actor, double timeout);
141   activity::ActivityImplPtr sleep(double duration);
142   /** Ask the actor to throw an exception right away */
143   void throw_exception(std::exception_ptr e);
144
145   /** execute the pending simcall -- must be called from the maestro context */
146   void simcall_handle(int value);
147   /** Terminates a simcall currently executed in maestro context. The actor will be restarted in the next scheduling
148    * round */
149   void simcall_answer();
150 };
151
152 class ProcessArg {
153 public:
154   std::string name;
155   std::function<void()> code;
156   void* data                                                               = nullptr;
157   s4u::Host* host                                                          = nullptr;
158   double kill_time                                                         = 0.0;
159   const std::unordered_map<std::string, std::string> properties{};
160   bool auto_restart                                                        = false;
161   bool daemon_                                                             = false;
162   /* list of functions executed when the actor dies */
163   const std::shared_ptr<std::vector<std::function<void(bool)>>> on_exit;
164
165   ProcessArg()                  = delete;
166   ProcessArg(const ProcessArg&) = delete;
167   ProcessArg& operator=(const ProcessArg&) = delete;
168
169   explicit ProcessArg(const std::string& name, const std::function<void()>& code, void* data, s4u::Host* host,
170                       double kill_time, const std::unordered_map<std::string, std::string>& properties,
171                       bool auto_restart)
172       : name(name)
173       , code(code)
174       , data(data)
175       , host(host)
176       , kill_time(kill_time)
177       , properties(properties)
178       , auto_restart(auto_restart)
179   {
180   }
181
182   explicit ProcessArg(s4u::Host* host, ActorImpl* actor)
183       : name(actor->get_name())
184       , code(actor->code_)
185       , data(actor->get_user_data())
186       , host(host)
187       , kill_time(actor->get_kill_time())
188       , auto_restart(actor->has_to_auto_restart())
189       , daemon_(actor->is_daemon())
190       , on_exit(actor->on_exit)
191   {
192   }
193 };
194
195 /* Used to keep the list of actors blocked on a synchro  */
196 using SynchroList =
197     boost::intrusive::list<ActorImpl, boost::intrusive::member_hook<ActorImpl, boost::intrusive::list_member_hook<>,
198                                                                     &ActorImpl::smx_synchro_hook>>;
199
200 XBT_PUBLIC void create_maestro(const std::function<void()>& code);
201 XBT_PUBLIC unsigned long get_maxpid();
202 XBT_PUBLIC unsigned long* get_maxpid_addr(); // In MC mode, the application sends this pointers to the MC
203
204 } // namespace actor
205 } // namespace kernel
206 } // namespace simgrid
207
208 #endif