1 /* Copyright (c) 2016-2021. The SimGrid Team. All rights reserved. */
3 /* This program is free software; you can redistribute it and/or modify it
4 * under the terms of the license (GNU LGPL) which comes with this package. */
6 #ifndef SIMGRID_KERNEL_ENGINEIMPL_HPP
7 #define SIMGRID_KERNEL_ENGINEIMPL_HPP
9 #include <simgrid/kernel/resource/Model.hpp>
10 #include <simgrid/s4u/Engine.hpp>
11 #include <simgrid/s4u/NetZone.hpp>
12 #include <simgrid/simix.hpp>
13 #include <xbt/functional.hpp>
18 #include <unordered_map>
24 std::map<std::string, s4u::Host*, std::less<>> hosts_;
25 std::map<std::string, resource::LinkImpl*, std::less<>> links_;
26 std::unordered_map<std::string, routing::NetPoint*> netpoints_;
27 std::unordered_map<std::string, actor::ActorCodeFactory> registered_functions; // Maps function names to actor code
28 actor::ActorCodeFactory default_function; // Function to use as a fallback when the provided name matches nothing
29 std::vector<resource::Model*> models_;
30 std::unordered_map<std::string, std::shared_ptr<resource::Model>> models_prio_;
31 routing::NetZoneImpl* netzone_root_ = nullptr;
32 std::set<kernel::actor::ActorImpl*> daemons_;
34 std::vector<xbt::Task<void()>> tasks;
35 std::vector<xbt::Task<void()>> tasksTemp;
40 EngineImpl() = default;
42 EngineImpl(const EngineImpl&) = delete;
43 EngineImpl& operator=(const EngineImpl&) = delete;
44 virtual ~EngineImpl();
46 void load_deployment(const std::string& file) const;
47 void register_function(const std::string& name, const actor::ActorCodeFactory& code);
48 void register_default(const actor::ActorCodeFactory& code);
51 * @brief Add a model to engine list
53 * @param model Pointer to model
54 * @param list List of dependencies for this model
56 void add_model(std::shared_ptr<simgrid::kernel::resource::Model> model,
57 const std::vector<resource::Model*>& dep_models = {});
59 /** @brief Get list of all models managed by this engine */
60 const std::vector<resource::Model*>& get_all_models() const { return models_; }
62 static EngineImpl* get_instance() { return simgrid::s4u::Engine::get_instance()->pimpl; }
63 actor::ActorCodeFactory get_function(const std::string& name)
65 auto res = registered_functions.find(name);
66 if (res == registered_functions.end())
67 return default_function;
71 void add_daemon(actor::ActorImpl* d) { daemons_.insert(d); }
72 void rm_daemon(actor::ActorImpl* d);
75 void add_task(xbt::Task<void()>&& t) { tasks.push_back(std::move(t)); }
76 void wake_all_waiting_actors() const;
77 void display_all_actor_status() const;
79 /** @brief Run the main simulation loop. */
84 } // namespace simgrid