1 S4U (Simgrid for you) is the next interface of SimGrid, expected to be released with SimGrid 4.0.
3 Even if it's in a very preliminary state so far, you are welcome to
4 try it and report any interface glitches that you see. Be however
5 warned that the interface will be modified until its final release.
6 You will have to adapt your code on the way.
8 This file follows the Doxygen syntax to be included in the
9 documentation, but it should remain readable directly.
12 @defgroup s4u_examples S4U examples
14 @brief Find the S4U example fitting your needs in the archive.
19 @section s4u_ex_basics Basics of SimGrid simulation
21 - <b>Launching actors</b>
22 Shows how to start your actors to populate your simulation\n
23 @ref examples/s4u/launching/s4u_launching.cpp and @ref examples/s4u/launching/deployment.xml
25 @section s4u_ex_synchro Inter-Actor Synchronization
28 Shows how to use simgrid::s4u::Mutex synchronization objects\n
29 @ref examples/s4u/mutex/s4u_mutex.cpp
34 @example examples/s4u/launching/s4u_launching.cpp
35 @example examples/s4u/launching/deployment.xml
37 @example examples/s4u/mutex/s4u_mutex.cpp