1 /* Copyright (c) 2006-2018. The SimGrid Team. All rights reserved. */
3 /* This program is free software; you can redistribute it and/or modify it
4 * under the terms of the license (GNU LGPL) which comes with this package. */
6 #ifndef SIMGRID_S4U_ACTOR_HPP
7 #define SIMGRID_S4U_ACTOR_HPP
10 #include <map> // deprecated wrappers
11 #include <simgrid/chrono.hpp>
12 #include <unordered_map>
13 #include <xbt/Extendable.hpp>
14 #include <xbt/functional.hpp>
15 #include <xbt/signal.hpp>
16 #include <xbt/string.hpp>
23 * An actor is an independent stream of execution in your distributed application.
25 * You can think of an actor as a process in your distributed application, or as a thread in a multithreaded program.
26 * This is the only component in SimGrid that actually does something on its own, executing its own code.
27 * A resource will not get used if you don't schedule activities on them. This is the code of Actors that create and
28 * schedule these activities.
30 * An actor is located on a (simulated) host, but it can interact
31 * with the whole simulated platform.
33 * The s4u::Actor API is strongly inspired from the C++11 threads.
34 * The <a href="http://en.cppreference.com/w/cpp/thread">documentation
35 * of this standard</a> may help to understand the philosophy of the S4U
38 * @section s4u_actor_def Defining the skeleton of an Actor
40 * As in the <a href="http://en.cppreference.com/w/cpp/thread">C++11
41 * standard</a>, you can declare the code of your actor either as a
42 * pure function or as an object. It is very simple with functions:
45 * #include <simgrid/s4u/actor.hpp>
47 * // Declare the code of your worker
49 * printf("Hello s4u");
50 * simgrid::s4u::this_actor::execute(5*1024*1024); // Get the worker executing a task of 5 MFlops
53 * // From your main or from another actor, create your actor on the host Jupiter
54 * // The following line actually creates a new actor, even if there is no "new".
55 * Actor("Alice", simgrid::s4u::Host::by_name("Jupiter"), worker);
58 * But some people prefer to encapsulate their actors in classes and
59 * objects to save the actor state in a cleanly dedicated location.
60 * The syntax is slightly more complicated, but not much.
63 * #include <simgrid/s4u/actor.hpp>
65 * // Declare the class representing your actors
68 * void operator()() { // Two pairs of () because this defines the method called ()
69 * printf("Hello s4u");
70 * simgrid::s4u::this_actor::execute(5*1024*1024); // Get the worker executing a task of 5 MFlops
74 * // From your main or from another actor, create your actor. Note the () after Worker
75 * Actor("Bob", simgrid::s4u::Host::by_name("Jupiter"), Worker());
78 * @section s4u_actor_flesh Fleshing your actor
80 * The body of your actor can use the functions of the
81 * simgrid::s4u::this_actor namespace to interact with the world.
82 * This namespace contains the methods to start new activities
83 * (executions, communications, etc), and to get informations about
84 * the currently running thread (its location, etc).
86 * Please refer to the @link simgrid::s4u::this_actor full API @endlink.
89 * @section s4u_actor_deploy Using a deployment file
91 * @warning This is currently not working with S4U. Sorry about that.
93 * The best practice is to use an external deployment file as
94 * follows, because it makes it easier to test your application in
95 * differing settings. Load this file with
96 * s4u::Engine::loadDeployment() before the simulation starts.
97 * Refer to the @ref deployment section for more information.
100 * <?xml version='1.0'?>
101 * <!DOCTYPE platform SYSTEM "http://simgrid.gforge.inria.fr/simgrid/simgrid.dtd">
102 * <platform version="4">
104 * <!-- Start an actor called 'master' on the host called 'Tremblay' -->
105 * <actor host="Tremblay" function="master">
106 * <!-- Here come the parameter that you want to feed to this instance of master -->
107 * <argument value="20"/> <!-- argv[1] -->
108 * <argument value="50000000"/> <!-- argv[2] -->
109 * <argument value="1000000"/> <!-- argv[3] -->
110 * <argument value="5"/> <!-- argv[4] -->
113 * <!-- Start an actor called 'worker' on the host called 'Jupiter' -->
114 * <actor host="Jupiter" function="worker"/> <!-- Don't provide any parameter ->>
122 /** @brief Simulation Agent */
123 class XBT_PUBLIC Actor : public simgrid::xbt::Extendable<Actor> {
126 friend simgrid::kernel::actor::ActorImpl;
127 friend simgrid::kernel::activity::MailboxImpl;
128 kernel::actor::ActorImpl* pimpl_ = nullptr;
130 /** Wrap a (possibly non-copyable) single-use task into a `std::function` */
131 template<class F, class... Args>
132 static std::function<void()> wrap_task(F f, Args... args)
134 typedef decltype(f(std::move(args)...)) R;
135 auto task = std::make_shared<simgrid::xbt::Task<R()>>(
136 simgrid::xbt::makeTask(std::move(f), std::move(args)...));
137 return [task] { (*task)(); };
140 explicit Actor(smx_actor_t pimpl) : pimpl_(pimpl) {}
144 // ***** No copy *****
145 Actor(Actor const&) = delete;
146 Actor& operator=(Actor const&) = delete;
148 // ***** Reference count *****
149 friend XBT_PUBLIC void intrusive_ptr_add_ref(Actor * actor);
150 friend XBT_PUBLIC void intrusive_ptr_release(Actor * actor);
152 // ***** Actor creation *****
153 /** Retrieve a reference to myself */
154 static ActorPtr self();
156 /** Signal to others that a new actor has been created **/
157 static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_creation;
158 /** Signal to others that an actor has been suspended**/
159 static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_suspend;
160 /** Signal to others that an actor has been resumed **/
161 static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_resume;
162 /** Signal to others that an actor is sleeping **/
163 static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_sleep;
164 /** Signal to others that an actor wakes up for a sleep **/
165 static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_wake_up;
166 /** Signal to others that an actor is going to migrated to another host**/
167 static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_migration_start;
168 /** Signal to others that an actor is has been migrated to another host **/
169 static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_migration_end;
170 /** Signal indicating that the given actor is about to disappear */
171 static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_destruction;
173 /** Create an actor using a function
175 * If the actor is restarted, the actor has a fresh copy of the function.
177 static ActorPtr create(const char* name, s4u::Host* host, std::function<void()> code);
179 static ActorPtr create(const char* name, s4u::Host* host, std::function<void(std::vector<std::string>*)> code,
180 std::vector<std::string>* args)
182 return create(name, host, [code](std::vector<std::string>* args) { code(args); }, args);
185 /** Create an actor using code
187 * Using this constructor, move-only type can be used. The consequence is
188 * that we cannot copy the value and restart the actor in its initial
189 * state. In order to use auto-restart, an explicit `function` must be passed
192 template <class F, class... Args,
193 // This constructor is enabled only if the call code(args...) is valid:
194 typename = typename std::result_of<F(Args...)>::type>
195 static ActorPtr create(const char* name, s4u::Host* host, F code, Args... args)
197 return create(name, host, wrap_task(std::move(code), std::move(args)...));
200 // Create actor from function name:
201 static ActorPtr create(const char* name, s4u::Host* host, const char* function, std::vector<std::string> args);
203 // ***** Methods *****
204 /** This actor will be automatically terminated when the last non-daemon actor finishes **/
207 /** Returns whether or not this actor has been daemonized or not **/
208 bool is_daemon() const;
210 /** Retrieves the name of that actor as a C++ string */
211 const simgrid::xbt::string& get_name() const;
212 /** Retrieves the name of that actor as a C string */
213 const char* get_cname() const;
214 /** Retrieves the host on which that actor is running */
215 s4u::Host* get_host();
216 /** Retrieves the PID of that actor
218 * aid_t is an alias for long */
219 aid_t get_pid() const;
220 /** Retrieves the PPID of that actor
222 * aid_t is an alias for long */
223 aid_t get_ppid() const;
225 /** Suspend an actor by suspending the task on which it was waiting for the completion. */
228 /** Resume a suspended actor by resuming the task on which it was waiting for the completion. */
233 /** Returns true if the actor is suspended. */
236 /** If set to true, the actor will automatically restart when its host reboots */
237 void set_auto_restart(bool autorestart);
239 /** Add a function to the list of "on_exit" functions for the current actor. The on_exit functions are the functions
240 * executed when your actor is killed. You should use them to free the data used by your actor.
242 void on_exit(std::function<void(int, void*)> fun, void* data);
244 /** Sets the time at which that actor should be killed */
245 void set_kill_time(double time);
246 /** Retrieves the time at which that actor will be killed (or -1 if not set) */
247 double get_kill_time();
249 void migrate(Host * new_host);
251 /** Ask the actor to die.
253 * Any blocking activity will be canceled, and it will be rescheduled to free its memory.
254 * Being killed is not something that actors can defer or avoid.
256 * SimGrid still have sometimes issues when you kill actors that are currently communicating and such.
257 * Still. Please report any bug that you may encounter with a minimal working example.
261 static void kill(aid_t pid);
263 /** Retrieves the actor that have the given PID (or nullptr if not existing) */
264 static ActorPtr by_pid(aid_t pid);
266 /** @brief Wait for the actor to finish.
268 * This blocks the calling actor until the actor on which we call join() is terminated
271 void join(double timeout);
274 /** Ask kindly to all actors to die. Only the issuer will survive. */
275 static void kill_all();
277 /** Returns the internal implementation of this actor */
278 kernel::actor::ActorImpl* get_impl();
280 /** Retrieve the property value (or nullptr if not set) */
281 std::unordered_map<std::string, std::string>*
282 get_properties(); // FIXME: do not export the map, but only the keys or something
283 const char* get_property(const char* key);
284 void set_property(const char* key, const char* value);
286 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr
287 createActor(const char* name, s4u::Host* host, std::function<void()> code)
289 return create(name, host, code);
291 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr
292 createActor(const char* name, s4u::Host* host, std::function<void(std::vector<std::string>*)> code,
293 std::vector<std::string>* args)
295 return create(name, host, code, args);
297 template <class F, class... Args, typename = typename std::result_of<F(Args...)>::type>
298 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr
299 createActor(const char* name, s4u::Host* host, F code, Args... args)
301 return create(name, host, code, std::move(args)...);
303 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr
304 createActor(const char* name, s4u::Host* host, const char* function, std::vector<std::string> args)
306 return create(name, host, function, args);
308 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::is_daemon()") bool isDaemon() const;
309 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_name()") const simgrid::xbt::string& getName() const
313 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_cname()") const char* getCname() const { return get_cname(); }
314 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_host()") Host* getHost() { return get_host(); }
315 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_pid()") aid_t getPid() { return get_pid(); }
316 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_ppid()") aid_t getPpid() { return get_ppid(); }
317 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::is_suspended()") int isSuspended() { return is_suspended(); }
318 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::set_auto_restart()") void setAutoRestart(bool a)
322 XBT_ATTRIB_DEPRECATED_v323("Please use a std::function<void(int, void*)> for first parameter.") void on_exit(
323 int_f_pvoid_pvoid_t fun, void* data);
324 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::on_exit()") void onExit(int_f_pvoid_pvoid_t fun, void* data)
326 on_exit([fun](int a, void* b) { fun((void*)(intptr_t)a, b); }, data);
328 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::set_kill_time()") void setKillTime(double time) { set_kill_time(time); }
329 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_kill_time()") double getKillTime() { return get_kill_time(); }
330 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::by_pid()") static ActorPtr byPid(aid_t pid) { return by_pid(pid); }
331 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::kill_all()") static void killAll() { kill_all(); }
332 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::kill_all() with no parameter") static void killAll(int resetPid)
336 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_impl()") kernel::actor::ActorImpl* getImpl() { return get_impl(); }
337 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_property()") const char* getProperty(const char* key)
339 return get_property(key);
341 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_properties()") std::map<std::string, std::string>* getProperties()
343 std::map<std::string, std::string>* res = new std::map<std::string, std::string>();
344 std::unordered_map<std::string, std::string>* props = get_properties();
345 for (auto const& kv : *props)
349 XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_properties()") void setProperty(const char* key, const char* value)
351 set_property(key, value);
356 * @brief Static methods working on the current actor (see @ref s4u::Actor) */
357 namespace this_actor {
359 XBT_PUBLIC bool is_maestro();
361 /** Block the actor sleeping for that amount of seconds (may throws hostFailure) */
362 XBT_PUBLIC void sleep_for(double duration);
363 XBT_PUBLIC void sleep_until(double timeout);
365 template <class Rep, class Period> inline void sleep_for(std::chrono::duration<Rep, Period> duration)
367 auto seconds = std::chrono::duration_cast<SimulationClockDuration>(duration);
368 this_actor::sleep_for(seconds.count());
371 template <class Duration> inline void sleep_until(const SimulationTimePoint<Duration>& timeout_time)
373 auto timeout_native = std::chrono::time_point_cast<SimulationClockDuration>(timeout_time);
374 this_actor::sleep_until(timeout_native.time_since_epoch().count());
377 /** Block the actor, computing the given amount of flops */
378 XBT_PUBLIC void execute(double flop);
380 /** Block the actor, computing the given amount of flops at the given priority.
381 * An execution of priority 2 computes twice as fast as an execution at priority 1. */
382 XBT_PUBLIC void execute(double flop, double priority);
384 XBT_PUBLIC void parallel_execute(int host_nb, sg_host_t* host_list, double* flops_amount, double* bytes_amount);
385 XBT_PUBLIC void parallel_execute(int host_nb, sg_host_t* host_list, double* flops_amount, double* bytes_amount,
388 XBT_PUBLIC ExecPtr exec_init(double flops_amounts);
389 XBT_PUBLIC ExecPtr exec_async(double flops_amounts);
391 /** @brief Returns the actor ID of the current actor). */
392 XBT_PUBLIC aid_t get_pid();
394 /** @brief Returns the ancestor's actor ID of the current actor. */
395 XBT_PUBLIC aid_t get_ppid();
397 /** @brief Returns the name of the current actor. */
398 XBT_PUBLIC std::string get_name();
399 /** @brief Returns the name of the current actor as a C string. */
400 XBT_PUBLIC const char* get_cname();
402 /** @brief Returns the name of the host on which the actor is running. */
403 XBT_PUBLIC Host* get_host();
405 /** @brief Suspend the actor. */
406 XBT_PUBLIC void suspend();
408 /** @brief yield the actor. */
409 XBT_PUBLIC void yield();
411 /** @brief Resume the actor. */
412 XBT_PUBLIC void resume();
414 XBT_PUBLIC bool is_suspended();
416 /** @brief kill the actor. */
417 XBT_PUBLIC void kill();
419 /** @brief Add a function to the list of "on_exit" functions. */
420 XBT_ATTRIB_DEPRECATED_v323("Please use std::function<void(int, void*)> for first parameter.") XBT_PUBLIC
421 void on_exit(int_f_pvoid_pvoid_t fun, void* data);
422 XBT_PUBLIC void on_exit(std::function<void(int, void*)> fun, void* data);
424 /** @brief Migrate the actor to a new host. */
425 XBT_PUBLIC void migrate(Host* new_host);
427 XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_name()") XBT_PUBLIC std::string getName();
428 XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_cname()") XBT_PUBLIC const char* getCname();
429 XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::is_maestro()") XBT_PUBLIC bool isMaestro();
430 XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_pid()") XBT_PUBLIC aid_t getPid();
431 XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_ppid()") XBT_PUBLIC aid_t getPpid();
432 XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_host()") XBT_PUBLIC Host* getHost();
433 XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::is_suspended()") XBT_PUBLIC bool isSuspended();
434 XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::on_exit()") XBT_PUBLIC
435 void onExit(int_f_pvoid_pvoid_t fun, void* data);
440 }} // namespace simgrid::s4u
443 #endif /* SIMGRID_S4U_ACTOR_HPP */