namespace simgrid::mc {
-/** Basic MC guiding class which corresponds to no guide at all (random choice) */
+/** Basic MC guiding class which corresponds to no guide. When asked for different states
+ * it will follow a depth first search politics to minize the number of opened states. */
class BasicStrategy : public Strategy {
+ int depth_ = 100000; // Arbitrary starting point. next_transition must return a positiv value to work with threshold in DFSExplorer
+
public:
- void operator=(const BasicStrategy& other) { this->penalties_ = other.penalties_; }
+ void copy_from(const Strategy* strategy) override
+ {
+ const BasicStrategy* cast_strategy = static_cast<BasicStrategy const*>(strategy);
+ xbt_assert(cast_strategy != nullptr);
+ depth_ = cast_strategy->depth_ - 1;
+ xbt_assert(depth_ > 0, "The exploration reached a depth greater than 100000. We will stop here to prevent weird interaction with DFSExplorer.");
+ }
+ BasicStrategy() = default;
+ ~BasicStrategy() override = default;
- std::pair<aid_t, double> best_transition(bool need_to_be_todo) const
+ std::pair<aid_t, int> next_transition() const override
{
- auto min = std::make_pair(-1, 10000);
for (auto const& [aid, actor] : actors_to_run_) {
/* Only consider actors (1) marked as interleaving by the checker and (2) currently enabled in the application */
- if ((not actor.is_todo() and need_to_be_todo) || not actor.is_enabled() || actor.is_done()) {
+ if (not actor.is_todo() || not actor.is_enabled() || actor.is_done()) {
continue;
}
- if (actor.get_transition(actor.get_times_considered())->type_ != Transition::Type::TESTANY)
- return std::make_pair(aid, 0.0);
-
- double dist;
-
- TestAnyTransition* transition =
- static_cast<TestAnyTransition*>(actor.get_transition(actor.get_times_considered()));
- auto iterator = penalties_.find(aid);
- if (iterator != penalties_.end())
- dist = (*iterator).second;
- else
- dist = 0;
-
- if (not transition->result())
- dist += 5000;
-
- if (dist < min.second)
- min = std::make_pair(aid, dist);
+ return std::make_pair(aid, depth_);
}
-
- if (min.first == -1)
- return std::make_pair(-1, -1000);
- return min;
- }
-
- std::pair<aid_t, double> next_transition() const override { return best_transition(true); }
-
- void execute_next(aid_t aid, RemoteApp& app) override
- {
- auto actor = actors_to_run_.at(aid);
- if (actor.get_transition(actor.get_times_considered())->type_ == Transition::Type::TESTANY) {
- TestAnyTransition* transition =
- static_cast<TestAnyTransition*>(actor.get_transition(actor.get_times_considered()));
- if (not transition->result()) {
- penalties_[aid] = penalties_[aid] + 1.0;
- return;
- }
- }
- penalties_[aid] = 0;
+ return std::make_pair(-1, depth_);
}
- void execute_next(aid_t aid, RemoteApp& app) override { return; }
void consider_best() override
{
- const auto& [aid, _] = this->best_transition(false);
- auto actor = actors_to_run_.find(aid);
- if (actor != actors_to_run_.end()) {
- actor->second.mark_todo();
- return;
- }
-- for (auto& [_, actor] : actors_to_run_) {
-- if (actor.is_todo())
-- return;
-- if (actor.is_enabled() and not actor.is_done()) {
-- actor.mark_todo();
-- return;
-- }
-- }
++ for (auto& [_, actor] : actors_to_run_)
++ if (actor.is_todo())
++ return;
++
++ for (auto& [_, actor] : actors_to_run_)
++ if (actor.is_enabled() and not actor.is_done())
++ actor.mark_todo();
++
++
}
};