{
int result = 0;
simgrid::s4u::Mutex mutex;
- simgrid::s4u::Actor workers[NB_ACTOR*2];
for (int i = 0; i < NB_ACTOR * 2 ; i++) {
// To create a worker use the static method simgrid::s4u::Actor.
if((i % 2) == 0 )
- workers[i] = simgrid::s4u::Actor("worker",
- simgrid::s4u::Host::by_name("Jupiter"),
- workerLockGuard, mutex, std::ref(result));
+ simgrid::s4u::Actor("worker", simgrid::s4u::Host::by_name("Jupiter"), workerLockGuard, mutex, std::ref(result));
else
- workers[i] = simgrid::s4u::Actor("worker",
- simgrid::s4u::Host::by_name("Tremblay"),
- worker, mutex, std::ref(result));
+ simgrid::s4u::Actor("worker", simgrid::s4u::Host::by_name("Tremblay"), worker, mutex, std::ref(result));
}
simgrid::s4u::this_actor::sleep(10);