--- /dev/null
+/* Copyright (c) 2010. The SimGrid Team.
+ * All rights reserved. */
+
+/* This program is free software; you can redistribute it and/or modify it
+ * under the terms of the license (GNU LGPL) which comes with this package. */
+
+/* SimGrid Lua state management */
+
+#include "lua_state_cloner.h"
+#include "lua_utils.h"
+#include "xbt.h"
+#include "xbt/log.h"
+#include <lauxlib.h>
+#include <lualib.h>
+
+XBT_LOG_NEW_DEFAULT_SUBCATEGORY(lua_state_cloner, bindings, "Lua state management");
+
+static void sglua_add_maestro_table(lua_State* L, int index, void* maestro_table_ptr);
+static void* sglua_get_maestro_table_ptr(lua_State* L, int index);
+static void sglua_get_table_by_ptr(lua_State* L, void* table_ptr);
+static int l_get_from_maestro(lua_State* L);
+
+static void sglua_copy_nil(lua_State* src, lua_State* dst);
+static void sglua_copy_number(lua_State* src, lua_State* dst);
+static void sglua_copy_boolean(lua_State* src, lua_State* dst);
+static void sglua_copy_string(lua_State* src, lua_State* dst);
+static void sglua_copy_table(lua_State* src, lua_State* dst);
+static void sglua_copy_function(lua_State* src, lua_State* dst);
+static void sglua_copy_lightuserdata(lua_State* src, lua_State* dst);
+static void sglua_copy_userdata(lua_State* src, lua_State* dst);
+static void sglua_copy_thread(lua_State* src, lua_State* dst);
+
+/**
+ * @brief Adds a reference to a maestro table to the list of known maestro
+ * tables of a state.
+ *
+ * TODO identify maestro's tables with my own IDs instead of pointers
+ * to Lua internals
+ *
+ * @param L a state (can be maestro itself)
+ * @param index index of the copy of the maestro table in the stack of L
+ * @param maestro_table_ptr pointer to the original table in maestro's world
+ */
+void sglua_add_maestro_table(lua_State* L, int index, void* maestro_table_ptr) {
+
+ /* we will set both [ptr] -> table and [table] -> ptr */
+
+ /* ... */
+ lua_pushvalue(L, index);
+ /* ... table */
+ lua_pushstring(L, "simgrid.maestro_tables");
+ /* ... table "simgrid.maestro_tables" */
+ lua_rawget(L, LUA_REGISTRYINDEX);
+ /* ... table maestrotbs */
+ lua_pushvalue(L, -2);
+ /* ... table maestrotbs table */
+ lua_pushlightuserdata(L, maestro_table_ptr);
+ /* ... table maestrotbs table tableptr */
+ lua_pushvalue(L, -1);
+ /* ... table maestrotbs table tableptr tableptr */
+ lua_pushvalue(L, -3);
+ /* ... table maestrotbs table tableptr tableptr table */
+ lua_settable(L, -5);
+ /* ... table maestrotbs table tableptr */
+ lua_settable(L, -3);
+ /* ... table maestrotbs */
+ lua_pop(L, 2);
+ /* ... */
+}
+
+/**
+ * @brief For a table in the stack of L, returns a pointer that identifies the
+ * same table in in maestro's world.
+ * @param L a Lua state
+ * @param index index of a table in the stack of L
+ * @return a pointer to maestro's copy of this table, or NULL if this table
+ * did not come from maestro
+ */
+static void* sglua_get_maestro_table_ptr(lua_State* L, int index) {
+
+ void* maestro_table_ptr = NULL;
+ /* ... */
+ lua_pushvalue(L, index);
+ /* ... table */
+ lua_pushstring(L, "simgrid.maestro_tables");
+ /* ... table "simgrid.maestro_tables" */
+ lua_rawget(L, LUA_REGISTRYINDEX);
+ /* ... table maestrotbs */
+ lua_pushvalue(L, -2);
+ /* ... table maestrotbs table */
+ lua_gettable(L, -2);
+ /* ... table maestrotbs tableptr/nil */
+ if (!lua_isnil(L, -1)) {
+ /* ... table maestrotbs tableptr */
+ maestro_table_ptr = (void*) lua_topointer(L, -1);
+ }
+
+ lua_pop(L, 3);
+ /* ... */
+ return maestro_table_ptr;
+}
+
+/**
+ * @brief Pushes a table knowing a pointer to maestro's copy of this table.
+ *
+ * Pushes nil if L does not know this table in maestro.
+ *
+ * @param L a Lua state
+ * @param maestro_table_ptr pointer that identifies a table in maestro's world
+ */
+static void sglua_get_table_by_ptr(lua_State* L, void* maestro_table_ptr) {
+
+ /* ... */
+ lua_pushstring(L, "simgrid.maestro_tables");
+ /* ... "simgrid.maestro_tables" */
+ lua_rawget(L, LUA_REGISTRYINDEX);
+ /* ... maestrotbs */
+ lua_pushlightuserdata(L, maestro_table_ptr);
+ /* ... maestrotbs tableptr */
+ lua_gettable(L, -2);
+ /* ... maestrotbs table/nil */
+ lua_remove(L, -2);
+ /* ... table/nil */
+}
+
+/**
+ * @brief Pops a value from the stack of a source state and pushes it on the
+ * stack of another state.
+ * If the value is a table, its content is copied recursively.
+ *
+ * This function is similar to lua_xmove() but it allows to move a value
+ * between two different global states.
+ *
+ * @param src the source state (not necessarily maestro)
+ * @param dst the destination state
+ */
+void sglua_move_value(lua_State* src, lua_State *dst) {
+
+ luaL_checkany(src, -1); /* check the value to copy */
+
+ int indent = (lua_gettop(dst) - 1) * 6;
+ XBT_DEBUG("%sCopying data %s", sglua_get_spaces(indent), sglua_tostring(src, -1));
+
+ sglua_stack_dump("src before copying a value (should be ... value): ", src);
+ sglua_stack_dump("dst before copying a value (should be ...): ", dst);
+
+ switch (lua_type(src, -1)) {
+
+ case LUA_TNIL:
+ sglua_copy_nil(src, dst);
+ break;
+
+ case LUA_TNUMBER:
+ sglua_copy_number(src, dst);
+ break;
+
+ case LUA_TBOOLEAN:
+ sglua_copy_boolean(src, dst);
+ break;
+
+ case LUA_TSTRING:
+ sglua_copy_string(src, dst);
+ break;
+
+ case LUA_TFUNCTION:
+ sglua_copy_function(src, dst);
+ break;
+
+ case LUA_TTABLE:
+ sglua_copy_table(src, dst);
+ break;
+
+ case LUA_TLIGHTUSERDATA:
+ sglua_copy_lightuserdata(src, dst);
+ break;
+
+ case LUA_TUSERDATA:
+ sglua_copy_userdata(src, dst);
+ break;
+
+ case LUA_TTHREAD:
+ sglua_copy_thread(src, dst);
+ break;
+ }
+
+ /* the value has been copied to dst: remove it from src */
+ lua_pop(src, 1);
+
+ indent -= 2;
+ XBT_DEBUG("%sData copied", sglua_get_spaces(indent));
+
+ sglua_stack_dump("src after copying a value (should be ...): ", src);
+ sglua_stack_dump("dst after copying a value (should be ... value): ", dst);
+}
+
+/**
+ * @brief Copies the nil value on the top of src to the top of dst.
+ * @param src source state
+ * @param dst destination state
+ */
+static void sglua_copy_nil(lua_State* src, lua_State* dst) {
+ lua_pushnil(dst);
+}
+
+/**
+ * @brief Copies the number value on the top of src to the top of dst.
+ * @param src source state
+ * @param dst destination state
+ */
+static void sglua_copy_number(lua_State* src, lua_State* dst) {
+ lua_pushnumber(dst, lua_tonumber(src, -1));
+}
+
+/**
+ * @brief Copies the boolean value on the top of src to the top of dst.
+ * @param src source state
+ * @param dst destination state
+ */
+static void sglua_copy_boolean(lua_State* src, lua_State* dst) {
+ lua_pushboolean(dst, lua_toboolean(src, -1));
+}
+
+/**
+ * @brief Copies the string value on the top of src to the top of dst.
+ * @param src source state
+ * @param dst destination state
+ */
+static void sglua_copy_string(lua_State* src, lua_State* dst) {
+
+ /* no worries about memory: lua_pushstring makes a copy */
+ lua_pushstring(dst, lua_tostring(src, -1));
+}
+
+/**
+ * @brief Copies the table value on the top of src to the top of dst.
+ *
+ * A deep copy of the table is made. If the table has a metatable, the
+ * metatable is also copied.
+ * If the table is already known by the destination state, it is not copied
+ * again.
+ *
+ * @param src source state
+ * @param dst destination state
+ */
+static void sglua_copy_table(lua_State* src, lua_State* dst) {
+
+ /* src: ... table
+ dst: ... */
+ int indent = lua_gettop(dst) * 6 + 2;
+
+ /* get from maestro the pointer that identifies this table */
+ void* table_ptr = sglua_get_maestro_table_ptr(src, -1);
+ if (table_ptr == NULL) {
+ /* the table didn't come from maestro: nevermind, use the pointer of src */
+ table_ptr = (void*) lua_topointer(src, -1);
+
+ if (!sglua_is_maestro(src)) {
+ XBT_DEBUG("%sMaestro does not know this table",
+ sglua_get_spaces(indent));
+ }
+ }
+
+ if (sglua_is_maestro(src)) {
+ /* register the table in maestro itself */
+ XBT_DEBUG("%sKeeping track of this table in maestro itself",
+ sglua_get_spaces(indent));
+ sglua_add_maestro_table(src, -1, table_ptr);
+ xbt_assert(sglua_get_maestro_table_ptr(src, -1) == table_ptr);
+ }
+
+ /* to avoid infinite recursion, see if this table is already known by dst */
+ sglua_get_table_by_ptr(dst, table_ptr);
+ /* dst: ... table/nil */
+ if (!lua_isnil(dst, -1)) {
+ XBT_DEBUG("%sNothing to do: table already known (%p)",
+ sglua_get_spaces(indent), table_ptr);
+ /* dst: ... table */
+ }
+ else {
+ XBT_DEBUG("%sFirst visit of this table (%p)", sglua_get_spaces(indent),
+ table_ptr);
+ /* dst: ... nil */
+ lua_pop(dst, 1);
+ /* dst: ... */
+
+ /* first visit: create the new table in dst */
+ lua_newtable(dst);
+ /* dst: ... table */
+
+ /* mark the table as known right now to avoid infinite recursion */
+ sglua_add_maestro_table(dst, -1, table_ptr);
+ /* FIXME: we may have added a table with a non-maestro pointer, is this a
+ problem? */
+ XBT_DEBUG("%sTable marked as known", sglua_get_spaces(indent));
+ xbt_assert(sglua_get_maestro_table_ptr(dst, -1) == table_ptr);
+
+ sglua_stack_dump("dst after marking the table as known (should be ... table): ", dst);
+
+ /* copy the metatable if any */
+ int has_meta_table = lua_getmetatable(src, -1);
+ /* src: ... table mt? */
+ if (has_meta_table) {
+ XBT_DEBUG("%sCopying the metatable", sglua_get_spaces(indent));
+ /* src: ... table mt */
+ sglua_copy_table(src, dst);
+ /* dst: ... table mt */
+ lua_pop(src, 1);
+ /* src: ... table */
+ lua_setmetatable(dst, -2);
+ /* dst: ... table */
+ }
+ else {
+ /* src: ... table */
+ XBT_DEBUG("%sNo metatable", sglua_get_spaces(indent));
+ }
+
+ sglua_stack_dump("src before traversing the table (should be ... table): ", src);
+ sglua_stack_dump("dst before traversing the table (should be ... table): ", dst);
+
+ /* traverse the table of src and copy each element */
+ lua_pushnil(src);
+ /* src: ... table nil */
+ while (lua_next(src, -2) != 0) {
+ /* src: ... table key value */
+
+ XBT_DEBUG("%sCopying table element %s", sglua_get_spaces(indent),
+ sglua_keyvalue_tostring(src, -2, -1));
+
+ sglua_stack_dump("src before copying table element (should be ... table key value): ", src);
+ sglua_stack_dump("dst before copying table element (should be ... table): ", dst);
+
+ /* copy the key */
+ lua_pushvalue(src, -2);
+ /* src: ... table key value key */
+ indent += 2;
+ XBT_DEBUG("%sCopying the key part of the table element",
+ sglua_get_spaces(indent));
+ sglua_move_value(src, dst);
+ /* src: ... table key value
+ dst: ... table key */
+ XBT_DEBUG("%sCopied the key part of the table element",
+ sglua_get_spaces(indent));
+
+ /* copy the value */
+ XBT_DEBUG("%sCopying the value part of the table element",
+ sglua_get_spaces(indent));
+ sglua_move_value(src, dst);
+ /* src: ... table key
+ dst: ... table key value */
+ XBT_DEBUG("%sCopied the value part of the table element",
+ sglua_get_spaces(indent));
+ indent -= 2;
+
+ /* set the table element */
+ lua_settable(dst, -3);
+ /* dst: ... table */
+
+ /* the key stays on top of src for next iteration */
+ sglua_stack_dump("src before next iteration (should be ... table key): ", src);
+ sglua_stack_dump("dst before next iteration (should be ... table): ", dst);
+
+ XBT_DEBUG("%sTable element copied", sglua_get_spaces(indent));
+ }
+ XBT_DEBUG("%sFinished traversing the table", sglua_get_spaces(indent));
+ }
+}
+
+/**
+ * @brief Copies the function on the top of src to the top of dst.
+ *
+ * It can be a Lua function or a C function.
+ * Copying upvalues is not implemented yet.
+ *
+ * @param src source state
+ * @param dst destination state
+ */
+static void sglua_copy_function(lua_State* src, lua_State* dst) {
+
+ if (lua_iscfunction(src, -1)) {
+ /* it's a C function */
+
+ XBT_DEBUG("It's a C function");
+ sglua_stack_dump("src before copying upvalues: ", src);
+
+ /* get the function pointer */
+ int function_index = lua_gettop(src);
+ lua_CFunction f = lua_tocfunction(src, function_index);
+
+ /* copy the upvalues */
+ int i = 0;
+ const char* upvalue_name = NULL;
+ do {
+ i++;
+ upvalue_name = lua_getupvalue(src, function_index, i);
+
+ if (upvalue_name != NULL) {
+ XBT_DEBUG("Upvalue %s", upvalue_name);
+ sglua_move_value(src, dst);
+ }
+ } while (upvalue_name != NULL);
+
+ sglua_stack_dump("src before copying pointer: ", src);
+
+ /* set the function */
+ lua_pushcclosure(dst, f, i - 1);
+ XBT_DEBUG("Function pointer copied");
+ }
+ else {
+ /* it's a Lua function: dump it from src */
+
+ s_sglua_buffer_t buffer;
+ buffer.capacity = 128; /* an empty function uses 77 bytes */
+ buffer.size = 0;
+ buffer.data = xbt_new(char, buffer.capacity);
+
+ /* copy the binary chunk from src into a buffer */
+ int error = lua_dump(src, sglua_memory_writer, &buffer);
+ xbt_assert(!error, "Failed to dump the function from the source state: error %d",
+ error);
+ XBT_DEBUG("Fonction dumped: %zu bytes", buffer.size);
+
+ /*
+ fwrite(buffer.data, buffer.size, buffer.size, stderr);
+ fprintf(stderr, "\n");
+ */
+
+ /* load the chunk into dst */
+ error = luaL_loadbuffer(dst, buffer.data, buffer.size, "(dumped function)");
+ xbt_assert(!error, "Failed to load the function into the destination state: %s",
+ lua_tostring(dst, -1));
+ }
+}
+
+/**
+ * @brief Copies the light userdata on the top of src to the top of dst.
+ * @param src source state
+ * @param dst destination state
+ */
+static void sglua_copy_lightuserdata(lua_State* src, lua_State* dst) {
+ lua_pushlightuserdata(dst, lua_touserdata(src, -1));
+}
+
+/**
+ * @brief Copies the full userdata on the top of src to the top of dst.
+ *
+ * If the userdata has a metatable, the metatable is also copied.
+ *
+ * @param src source state
+ * @param dst destination state
+ */
+static void sglua_copy_userdata(lua_State* src, lua_State* dst) {
+
+ int indent = lua_gettop(dst) * 6 + 2;
+
+ /* copy the data */
+ /* src: ... udata
+ dst: ... */
+ size_t size = lua_objlen(src, -1);
+ void* src_block = lua_touserdata(src, -1);
+ void* dst_block = lua_newuserdata(dst, size);
+ /* dst: ... udata */
+ memcpy(dst_block, src_block, size);
+
+ /* copy the metatable if any */
+ int has_meta_table = lua_getmetatable(src, -1);
+ /* src: ... udata mt? */
+ if (has_meta_table) {
+ XBT_DEBUG("%sCopying metatable of userdata (%p)",
+ sglua_get_spaces(indent), lua_topointer(src, -1));
+ /* src: ... udata mt */
+ sglua_copy_table(src, dst);
+ /* src: ... udata mt
+ dst: ... udata mt */
+ lua_pop(src, 1);
+ /* src: ... udata */
+ lua_setmetatable(dst, -2);
+ /* dst: ... udata */
+
+ XBT_DEBUG("%sMetatable of userdata copied", sglua_get_spaces(indent));
+ }
+ else {
+ XBT_DEBUG("%sNo metatable for this userdata",
+ sglua_get_spaces(indent));
+ /* src: ... udata */
+ }
+}
+
+/**
+ * @brief This operation is not supported (yet?) so it just pushes nil.
+ *
+ * @param src source state
+ * @param dst destination state
+ */
+static void sglua_copy_thread(lua_State* src, lua_State* dst) {
+
+ XBT_WARN("Copying a thread from another state is not implemented (yet?).");
+ lua_pushnil(dst);
+}
+
+/**
+ * @brief Copies a global value or a registry value from the maestro state.
+ *
+ * The state L must have been created by sglua_clone_maestro_state().
+ * This function is meant to be an __index metamethod.
+ * Consequently, it assumes that the stack has two elements:
+ * a table (either the environment or the registry of L) and the string key of
+ * a value that does not exist yet in this table. It copies the corresponding
+ * value from maestro and pushes it on the stack of L.
+ * If the value does not exist in maestro state either, nil is pushed.
+ *
+ * TODO: make this function thread safe. If the simulation runs in parallel,
+ * several simulated processes may trigger this __index metamethod at the same
+ * time and get globals from maestro.
+ *
+ * @param L the current state
+ * @return number of return values pushed (always 1)
+ */
+static int l_get_from_maestro(lua_State *L) {
+
+ /* check the arguments */
+ luaL_checktype(L, 1, LUA_TTABLE);
+ const char* key = luaL_checkstring(L, 2);
+ /* L: table key */
+ XBT_DEBUG("__index of '%s' begins", key);
+
+ /* want a global or a registry value? */
+ int pseudo_index;
+ if (lua_equal(L, 1, LUA_REGISTRYINDEX)) {
+ /* registry */
+ pseudo_index = LUA_REGISTRYINDEX;
+ XBT_DEBUG("Will get the value from the registry of maestro");
+ }
+ else {
+ /* global */
+ pseudo_index = LUA_GLOBALSINDEX;
+ XBT_DEBUG("Will get the value from the globals of maestro");
+ }
+
+ /* get the father */
+ lua_State* maestro = sglua_get_maestro();
+
+ /* L: table key */
+
+ /* get the value from maestro */
+ lua_getfield(maestro, pseudo_index, key);
+ /* maestro: ... value */
+
+ /* push the value onto the stack of L */
+ sglua_move_value(maestro, L);
+ /* maestro: ...
+ L: table key value */
+
+ /* prepare the return value of __index */
+ lua_pushvalue(L, -1);
+ /* L: table key value value */
+ lua_insert(L, 1);
+ /* L: value table key value */
+
+ /* save the copied value in the table for subsequent accesses */
+ lua_settable(L, -3);
+ /* L: value table */
+ lua_settop(L, 1);
+ /* L: value */
+
+ XBT_DEBUG("__index of '%s' returns %s", key, sglua_tostring(L, -1));
+
+ return 1;
+}
+
+/**
+ * @brief Creates a new Lua state and get its environment from the maestro
+ * state.
+ *
+ * The state created is independent from maestro and has its own copies of
+ * global and registry values.
+ * However, the global and registry values are not copied right now from
+ * the original state; they are copied only the first time they are accessed.
+ * This behavior saves time and memory, and is okay for Simgrid's needs.
+ *
+ * TODO: if the simulation runs in parallel, copy everything right now?
+ *
+ * @return the state created
+ */
+lua_State* sglua_clone_maestro(void) {
+
+ /* create the new state */
+ lua_State *L = luaL_newstate();
+
+ /* set its environment and its registry:
+ * - create a table newenv
+ * - create a metatable mt
+ * - set mt.__index = a function that copies the global from the father state
+ * - set mt as the metatable of the registry
+ * - set mt as the metatable of newenv
+ * - set newenv as the environment of the new state
+ */
+ lua_pushthread(L); /* thread */
+ lua_newtable(L); /* thread newenv */
+ lua_newtable(L); /* thread newenv mt */
+ lua_pushvalue(L, LUA_REGISTRYINDEX); /* thread newenv mt reg */
+ lua_pushcfunction(L, l_get_from_maestro); /* thread newenv mt reg f */
+ lua_setfield(L, -3, "__index"); /* thread newenv mt reg */
+ lua_pushvalue(L, -2); /* thread newenv mt reg mt */
+ lua_setmetatable(L, -2); /* thread newenv mt reg */
+ lua_pop(L, 1); /* thread newenv mt */
+ lua_setmetatable(L, -2); /* thread newenv */
+ lua_setfenv(L, -2); /* thread */
+ lua_pop(L, 1); /* -- */
+
+ /* create the table of known tables from maestro */
+ lua_pushstring(L, "simgrid.maestro_tables");
+ /* "simgrid.maestro_tables" */
+ lua_newtable(L); /* "simgrid.maestro_tables" maestrotbs*/
+ lua_rawset(L, LUA_REGISTRYINDEX);
+ /* -- */
+
+ /* opening the standard libs is not necessary as they are
+ * inherited like any global values */
+ /* luaL_openlibs(L); */
+
+ XBT_DEBUG("New state created");
+
+ return L;
+}
--- /dev/null
+/* Copyright (c) 2010. The SimGrid Team.
+ * All rights reserved. */
+
+/* This program is free software; you can redistribute it and/or modify it
+ * under the terms of the license (GNU LGPL) which comes with this package. */
+
+/* SimGrid Lua helper functions */
+
+#include "lua_utils.h"
+#include "xbt.h"
+#include "xbt/log.h"
+
+XBT_LOG_NEW_DEFAULT_SUBCATEGORY(lua_utils, bindings, "Lua helper functions");
+
+/**
+ * @brief Returns a string representation of a value in the Lua stack.
+ *
+ * This function is for debugging purposes.
+ * It always returns the same pointer.
+ *
+ * @param L the Lua state
+ * @param index index in the stack
+ * @return a string representation of the value at this index
+ */
+const char* sglua_tostring(lua_State* L, int index) {
+
+ static char buff[64];
+
+ switch (lua_type(L, index)) {
+
+ case LUA_TNIL:
+ sprintf(buff, "nil");
+ break;
+
+ case LUA_TNUMBER:
+ sprintf(buff, "%.3f", lua_tonumber(L, index));
+ break;
+
+ case LUA_TBOOLEAN:
+ sprintf(buff, "%s", lua_toboolean(L, index) ? "true" : "false");
+ break;
+
+ case LUA_TSTRING:
+ snprintf(buff, 63, "'%s'", lua_tostring(L, index));
+ break;
+
+ case LUA_TFUNCTION:
+ if (lua_iscfunction(L, index)) {
+ sprintf(buff, "C-function");
+ }
+ else {
+ sprintf(buff, "function");
+ }
+ break;
+
+ case LUA_TTABLE:
+ sprintf(buff, "table(%p)", lua_topointer(L, index));
+ break;
+
+ case LUA_TLIGHTUSERDATA:
+ case LUA_TUSERDATA:
+ sprintf(buff, "userdata(%p)", lua_touserdata(L, index));
+ break;
+
+ case LUA_TTHREAD:
+ sprintf(buff, "thread");
+ break;
+ }
+ return buff;
+}
+
+/**
+ * @brief Returns a string representation of a key-value pair.
+ *
+ * This function is for debugging purposes.
+ * It always returns the same pointer.
+ *
+ * @param L the Lua state
+ * @param key_index index of the key
+ * @param value_index index of the value
+ * @return a string representation of the key-value pair
+ */
+const char* sglua_keyvalue_tostring(lua_State* L, int key_index, int value_index) {
+
+ static char buff[64];
+ /* value_tostring also always returns the same pointer */
+ int len = snprintf(buff, 63, "[%s] -> ", sglua_tostring(L, key_index));
+ snprintf(buff + len, 63 - len, "%s", sglua_tostring(L, value_index));
+ return buff;
+}
+
+/**
+ * @brief Returns a string composed of the specified number of spaces.
+ *
+ * This function can be used to indent strings for debugging purposes.
+ * It always returns the same pointer.
+ *
+ * @param length length of the string
+ * @return a string of this length with only spaces
+ */
+const char* sglua_get_spaces(int length) {
+
+ static char spaces[128];
+
+ xbt_assert(length < 128);
+ memset(spaces, ' ', length);
+ spaces[length] = '\0';
+ return spaces;
+}
+
+/**
+ * @brief Dumps the Lua stack if debug logs are enabled.
+ * @param msg a message to print
+ * @param L a Lua state
+ */
+void sglua_stack_dump(const char* msg, lua_State* L)
+{
+ if (XBT_LOG_ISENABLED(lua_utils, xbt_log_priority_debug)) {
+ char buff[2048];
+ char* p = buff;
+ int i;
+ int top = lua_gettop(L);
+
+ //if (1) return;
+
+ fflush(stdout);
+
+ p[0] = '\0';
+ for (i = 1; i <= top; i++) { /* repeat for each level */
+
+ p += sprintf(p, "%s", sglua_tostring(L, i));
+ p += sprintf(p, " "); /* put a separator */
+ }
+ XBT_DEBUG("%s%s", msg, buff);
+ }
+}
+
+/**
+ * @brief Writes the specified data into a memory buffer.
+ *
+ * This function is a valid lua_Writer that writes into a memory buffer passed
+ * as userdata.
+ *
+ * @param L a lua state
+ * @param source some data
+ * @param sz number of bytes of data
+ * @param user_data the memory buffer to write
+ */
+int sglua_memory_writer(lua_State* L, const void* source, size_t size,
+ void* userdata) {
+
+ sglua_buffer_t buffer = (sglua_buffer_t) userdata;
+ while (buffer->capacity < buffer->size + size) {
+ buffer->capacity *= 2;
+ buffer->data = xbt_realloc(buffer->data, buffer->capacity);
+ }
+ memcpy(buffer->data + buffer->size, source, size);
+ buffer->size += size;
+
+ return 0;
+}
-/* SimGrid Lua bindings */
-
/* Copyright (c) 2010. The SimGrid Team.
* All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
+
+/* SimGrid Lua bindings */
+
#include "simgrid_lua.h"
+#include "lua_state_cloner.h"
+#include "lua_utils.h"
XBT_LOG_NEW_DEFAULT_SUBCATEGORY(lua, bindings, "Lua Bindings");
#define AS_MODULE_NAME "simgrid.AS"
#define TRACE_MODULE_NAME "simgrid.Trace"
-static void stack_dump(const char *msg, lua_State *L);
-static m_task_t check_task(lua_State *L, int index);
static void register_c_functions(lua_State *L);
-/* ********************************************************************************* */
-/* helper functions */
-/* ********************************************************************************* */
-
-/**
- * @brief Dumps the Lua stack
- * @param msg a message to print
- * @param L a Lua state
- */
-static void stack_dump(const char *msg, lua_State *L)
-{
- char buff[2048];
- char *p = buff;
- int i;
- int top = lua_gettop(L);
-
- fflush(stdout);
- p += sprintf(p, "STACK(top=%d): ", top);
-
- for (i = 1; i <= top; i++) { /* repeat for each level */
- int t = lua_type(L, i);
- switch (t) {
+static void *my_checkudata (lua_State *L, int ud, const char *tname) {
- case LUA_TSTRING: /* strings */
- p += sprintf(p, "`%s'", lua_tostring(L, i));
- break;
+ XBT_DEBUG("Checking the task: ud = %d", ud);
+ sglua_stack_dump("my_checkudata: ", L);
+ void *p = lua_touserdata(L, ud);
+ lua_getfield(L, LUA_REGISTRYINDEX, tname);
+ const void* correct_mt = lua_topointer(L, -1);
- case LUA_TBOOLEAN: /* booleans */
- p += sprintf(p, lua_toboolean(L, i) ? "true" : "false");
- break;
+ int has_mt = lua_getmetatable(L, ud);
+ XBT_DEBUG("Checking the task: has metatable ? %d", has_mt);
+ const void* actual_mt = NULL;
+ if (has_mt) { actual_mt = lua_topointer(L, -1); lua_pop(L, 1); }
+ XBT_DEBUG("Checking the task's metatable: expected %p, found %p", correct_mt, actual_mt);
+ sglua_stack_dump("my_checkudata: ", L);
- case LUA_TNUMBER: /* numbers */
- p += sprintf(p, "%g", lua_tonumber(L, i));
- break;
-
- case LUA_TTABLE:
- p += sprintf(p, "Table");
- break;
-
- default: /* other values */
- p += sprintf(p, "???");
-/* if ((ptr = luaL_checkudata(L,i,TASK_MODULE_NAME))) {
- p+=sprintf(p,"task");
- } else {
- p+=printf(p,"%s", lua_typename(L, t));
- }*/
- break;
-
- }
- p += sprintf(p, " "); /* put a separator */
- }
- XBT_INFO("%s%s", msg, buff);
+ if (p == NULL || !lua_getmetatable(L, ud) || !lua_rawequal(L, -1, -2))
+ luaL_typerror(L, ud, tname);
+ lua_pop(L, 2);
+ return p;
}
/**
static m_task_t checkTask(lua_State * L, int index)
{
m_task_t *pi, tk;
+ XBT_DEBUG("Lua task: %s", sglua_tostring(L, index));
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "__simgrid_task");
- pi = (m_task_t *) luaL_checkudata(L, -1, TASK_MODULE_NAME);
+
+ pi = (m_task_t *) luaL_checkudata(L, lua_gettop(L), TASK_MODULE_NAME);
+
if (pi == NULL)
luaL_typerror(L, index, TASK_MODULE_NAME);
tk = *pi;
static int Task_send(lua_State * L)
{
- //stackDump("send ",L);
+ //stack_dump("send ", L);
m_task_t tk = checkTask(L, 1);
const char *mailbox = luaL_checkstring(L, 2);
lua_pop(L, 1); // remove the string so that the task is on top of it
if (res == MSG_OK) {
lua_State *sender_stack = MSG_task_get_data(tk);
- lua_xmove(sender_stack, L, 1); // copy the data directly from sender's stack
+ sglua_move_value(sender_stack, L); // copy the data directly from sender's stack
MSG_task_set_data(tk, NULL);
}
else {
m_host_t *pi, ht;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "__simgrid_host");
- pi = (m_host_t *) luaL_checkudata(L, -1, HOST_MODULE_NAME);
+ pi = (m_host_t *) luaL_checkudata(L, lua_gettop(L), HOST_MODULE_NAME);
if (pi == NULL)
luaL_typerror(L, index, HOST_MODULE_NAME);
ht = *pi;
static int Host_self(lua_State * L)
{
+ /* -- */
m_host_t host = MSG_host_self();
lua_newtable(L);
- m_host_t *lua_host =(m_host_t *)lua_newuserdata(L,sizeof(m_host_t));
+ /* table */
+ m_host_t* lua_host = (m_host_t*) lua_newuserdata(L, sizeof(m_host_t));
+ /* table ud */
*lua_host = host;
luaL_getmetatable(L, HOST_MODULE_NAME);
+ /* table ud mt */
lua_setmetatable(L, -2);
+ /* table ud */
lua_setfield(L, -2, "__simgrid_host");
+ /* table */
return 1;
}
{
XBT_DEBUG("Run lua code %s", argv[0]);
- lua_State *L = lua_newthread(lua_maestro_state);
- int ref = luaL_ref(lua_maestro_state, LUA_REGISTRYINDEX); /* protect the thread from being garbage collected */
+ lua_State *L = sglua_clone_maestro();
int res = 1;
- /* start the co-routine */
+ /* start the function */
lua_getglobal(L, argv[0]);
xbt_assert(lua_isfunction(L, -1),
"The lua function %s does not seem to exist", argv[0]);
lua_pop(L, 1); /* pop returned value */
}
- /* cleanups */
- luaL_unref(lua_maestro_state, LUA_REGISTRYINDEX, ref);
XBT_DEBUG("Execution of Lua code %s is over", (argv ? argv[0] : "(null)"));
return res;
/* Keep the context mechanism informed of our lua world today */
lua_maestro_state = L;
+ /* initialize access to my tables by children Lua states */
+ lua_newtable(L);
+ lua_setfield(L, LUA_REGISTRYINDEX, "simgrid.maestro_tables");
+
register_c_functions(L);
return 1;
}
+/**
+ * @brief Returns whether a Lua state is the maestro state.
+ * @param L a Lua state
+ * @return true if this is maestro
+ */
+int sglua_is_maestro(lua_State* L) {
+ return L == lua_maestro_state;
+}
+
+/**
+ * @brief Returns the maestro state.
+ * @return true the maestro Lua state
+ */
+lua_State* sglua_get_maestro(void) {
+ return lua_maestro_state;
+}
+
/**
* Makes the appropriate Simgrid functions available to the Lua world.
* @param L a Lua world