#include "simgrid/s4u/Host.hpp"
#include "src/kernel/activity/CommImpl.hpp"
#include "src/kernel/context/Context.hpp"
+#include "src/sthread/sthread.h" // sthread_inside_simgrid
#include "src/surf/surf_interface.hpp"
#include <vector>
void Context::stop()
{
this->actor_->cleanup_from_self();
+ sthread_inside_simgrid = 1;
throw ForcefulKillException(); // clean RAII variables with the dedicated exception
}
AttachContext::~AttachContext() = default;
// Save my current soul (either maestro, or one of the minions) in a thread-specific area
worker_context_ = old;
}
+ sthread_inside_simgrid = 0;
// Switch my soul and the actor's one
Context::set_current(this);
old->swap_into(this);
if (i < engine->get_actor_to_run_count()) {
/* Actually swap into the next actor directly without transiting to maestro */
XBT_DEBUG("Run next actor");
+ sthread_inside_simgrid = 0;
next_context = static_cast<SwappedContext*>(engine->get_actor_to_run_at(i)->context_.get());
} else {
/* all processes were run, actually return to maestro */
XBT_DEBUG("No more actors to run");
+ sthread_inside_simgrid = 1;
next_context = factory_.maestro_context_;
}
}
#if defined(__cplusplus)
extern "C" {
#endif
-extern int
- sthread_inside_simgrid; // allows logs and library constructors to disable the interception on pthread operations
+extern volatile int sthread_inside_simgrid; // Only intercept pthread calls in user code
int sthread_main(int argc, char** argv, char** envp, int (*raw_main)(int, char**, char**));
std::vector<std::string> cmdline; /* all we got in argv */
} // namespace simgrid::xbt
-int sthread_inside_simgrid = 1; // whether sthread should leave pthread operations or intercept them.
+volatile int sthread_inside_simgrid = 1; // Only intercept pthread calls in user code.
int xbt_initialized = 0;
simgrid::config::Flag<bool> cfg_dbg_clean_atexit{