void route_to(const Host* dest, std::vector<Link*>& links, double* latency) const;
void route_to(const Host* dest, std::vector<kernel::resource::LinkImpl*>& links, double* latency) const;
+ /** Do a communication between two arbitrary hosts.
+ *
+ * This starts a blocking communication right away, bypassing the mailbox and actors mechanism.
+ * The calling actor is blocked until the end of the communication; there is really no limit on the hosts involved.
+ * In particular, the actor does not have to be on one of the involved hosts. Enjoy the comfort of the simulator :)
+ */
void send_to(Host* dest, double byte_amount);
NetZone* get_englobing_zone();