- :cpp:func:`Comm::on_start <simgrid::s4u::Comm::on_start_cb>`
:cpp:func:`Comm::on_this_start <simgrid::s4u::Comm::on_this_start_cb>`
:cpp:func:`Comm::on_completion <simgrid::s4u::Comm::on_completion_cb>`
+ :cpp:func:`Comm::on_this_completion <simgrid::s4u::Comm::on_this_completion_cb>`
:cpp:func:`Comm::on_suspend <simgrid::s4u::Comm::on_suspend_cb>`
:cpp:func:`Comm::on_resume <simgrid::s4u::Comm::on_resume_cb>`
:cpp:func:`Comm::on_veto <simgrid::s4u::Comm::on_veto_cb>`
- :cpp:func:`Exec::on_start <simgrid::s4u::Exec::on_start_cb>`
:cpp:func:`Exec::on_this_start <simgrid::s4u::Exec::on_this_start_cb>`
:cpp:func:`Exec::on_completion <simgrid::s4u::Exec::on_completion_cb>`
+ :cpp:func:`Exec::on_this_completion <simgrid::s4u::Exec::on_this_completion_cb>`
:cpp:func:`Exec::on_suspend <simgrid::s4u::Exec::on_suspend_cb>`
:cpp:func:`Exec::on_resume <simgrid::s4u::Exec::on_resume_cb>`
:cpp:func:`Exec::on_veto <simgrid::s4u::Exec::on_veto_cb>`
- :cpp:func:`Io::on_start <simgrid::s4u::Io::on_start_cb>`
:cpp:func:`Io::on_this_start <simgrid::s4u::Io::on_this_start_cb>`
:cpp:func:`Io::on_completion <simgrid::s4u::Io::on_completion_cb>`
+ :cpp:func:`Io::on_this_completion <simgrid::s4u::Io::on_this_completion_cb>`
:cpp:func:`Io::on_suspend <simgrid::s4u::Io::on_suspend_cb>`
:cpp:func:`Io::on_resume <simgrid::s4u::Io::on_resume_cb>`
:cpp:func:`Io::on_veto <simgrid::s4u::Io::on_veto_cb>`
Activity* set_remaining(double remains);
virtual void fire_on_completion() const = 0;
+ virtual void fire_on_this_completion() const = 0;
virtual void fire_on_veto() const = 0;
virtual void fire_on_suspend() const = 0;
virtual void fire_on_resume() const = 0;
ActivityPtr keepalive(this);
state_ = state;
fire_on_completion();
+ fire_on_this_completion();
if (state == State::FINISHED)
release_dependencies();
}
protected:
inline static xbt::signal<void(AnyActivity const&)> on_completion;
+ xbt::signal<void(AnyActivity const&)> on_this_completion;
inline static xbt::signal<void(AnyActivity&)> on_veto;
inline static xbt::signal<void(AnyActivity const&)> on_suspend;
inline static xbt::signal<void(AnyActivity const&)> on_resume;
public:
/*! Add a callback fired when the activity completes (either normally, cancelled or failed) */
static void on_completion_cb(const std::function<void(AnyActivity const&)>& cb) { on_completion.connect(cb); }
+ static void on_this_completion_cb(const std::function<void(AnyActivity const&)>& cb) { on_this_completion.connect(cb); }
/*! Add a callback fired each time that the activity fails to start because of a veto (e.g., unsolved dependency or no
* resource assigned) */
static void on_veto_cb(const std::function<void(AnyActivity&)>& cb) { on_veto.connect(cb); }
then Comm::on_completion is thrown in the kernel in CommImpl::finish.
*/
}
+ void fire_on_this_completion() const override {
+ /* The completion signal of a Comm has to be thrown only once and not by the sender AND the receiver.
+ then Comm::on_completion is thrown in the kernel in CommImpl::finish.
+ */
+ }
void fire_on_veto() const override { on_veto(const_cast<Comm&>(*this)); }
void fire_on_suspend() const override { on_suspend(*this); }
void fire_on_resume() const override { on_resume(*this); }
inline static xbt::signal<void(Exec const&)> on_start;
xbt::signal<void(Exec const&)> on_this_start;
void fire_on_completion() const override { on_completion(*this); }
+ void fire_on_this_completion() const override { on_this_completion(*this); }
void fire_on_veto() const override { on_veto(const_cast<Exec&>(*this)); }
void fire_on_suspend() const override { on_suspend(*this); }
void fire_on_resume() const override { on_resume(*this); }
explicit Io(kernel::activity::IoImplPtr pimpl);
Io* do_start() override;
void fire_on_completion() const override { on_completion(*this); }
+ void fire_on_this_completion() const override { on_this_completion(*this); }
void fire_on_veto() const override { on_veto(const_cast<Io&>(*this)); }
void fire_on_suspend() const override { on_suspend(*this); }
void fire_on_resume() const override { on_resume(*this); }
XBT_DEBUG("CommImpl::finish() comm %p, state %s, src_proc %p, dst_proc %p, detached: %d", this, get_state_str(),
src_actor_.get(), dst_actor_.get(), detached_);
- s4u::Comm::on_completion(static_cast<const s4u::Comm&>(*this->get_iface()));
+ auto* piface = static_cast<const s4u::Comm*>(this->get_iface());
+ s4u::Comm::on_completion(*piface);
+ piface->on_this_completion(*piface);
/* Update synchro state */
if (src_timeout_ && src_timeout_->get_state() == resource::Action::State::FINISHED)