SIMIX_process_kill(this, (this == simix_global->maestro_process) ? this : SIMIX_process_self());
// start the new process
- ActorImpl* actor =
- SIMIX_process_create(arg.name, std::move(arg.code), arg.data, arg.host, arg.properties.get(), nullptr);
+ ActorImplPtr actor =
+ ActorImpl::create(arg.name, std::move(arg.code), arg.data, arg.host, arg.properties.get(), nullptr);
actor->set_kill_time(arg.kill_time);
actor->set_auto_restart(arg.auto_restart);
waiting_synchro = nullptr;
}
-void create_maestro(simgrid::simix::ActorCode code)
-{
- /* Create maestro process and initialize it */
- smx_actor_t maestro = new simgrid::kernel::actor::ActorImpl(simgrid::xbt::string(""), /*host*/ nullptr);
-
- if (not code) {
- maestro->context_ = SIMIX_context_new(simgrid::simix::ActorCode(), nullptr, maestro);
- } else {
- maestro->context_ = simix_global->context_factory->create_maestro(code, maestro);
- }
-
- maestro->simcall.issuer = maestro;
- simix_global->maestro_process = maestro;
-}
-
-} // namespace actor
-}
-}
-
-/**
- * @brief Internal function to create a process.
- *
- * This function actually creates the process.
- * It may be called when a SIMCALL_PROCESS_CREATE simcall occurs,
- * or directly for SIMIX internal purposes. The sure thing is that it's called from maestro context.
- *
- * @return the process created
- */
-smx_actor_t SIMIX_process_create(std::string name, simgrid::simix::ActorCode code, void* data, simgrid::s4u::Host* host,
- std::unordered_map<std::string, std::string>* properties, smx_actor_t parent_process)
+ActorImplPtr ActorImpl::create(std::string name, simgrid::simix::ActorCode code, void* data, simgrid::s4u::Host* host,
+ std::unordered_map<std::string, std::string>* properties, smx_actor_t parent_actor)
{
XBT_DEBUG("Start actor %s@'%s'", name.c_str(), host->get_cname());
if (host->is_off()) {
- XBT_WARN("Cannot launch process '%s' on failed host '%s'", name.c_str(), host->get_cname());
+ XBT_WARN("Cannot launch actor '%s' on failed host '%s'", name.c_str(), host->get_cname());
return nullptr;
}
- smx_actor_t process = new simgrid::kernel::actor::ActorImpl(simgrid::xbt::string(name), host);
+ ActorImpl* actor = new simgrid::kernel::actor::ActorImpl(simgrid::xbt::string(name), host);
xbt_assert(code && host != nullptr, "Invalid parameters");
- /* Process data */
- process->set_user_data(data);
- process->code = code;
+ /* actor data */
+ actor->set_user_data(data);
+ actor->code = code;
- if (parent_process != nullptr)
- process->ppid_ = parent_process->pid_;
+ if (parent_actor != nullptr)
+ actor->ppid_ = parent_actor->pid_;
- XBT_VERB("Create context %s", process->get_cname());
- process->context_ = SIMIX_context_new(std::move(code), &SIMIX_process_cleanup, process);
+ XBT_VERB("Create context %s", actor->get_cname());
+ actor->context_ = SIMIX_context_new(std::move(code), &SIMIX_process_cleanup, actor);
/* Add properties */
if (properties != nullptr)
for (auto const& kv : *properties)
- process->set_property(kv.first, kv.second);
+ actor->set_property(kv.first, kv.second);
/* Add the process to its host's process list */
- host->pimpl_->process_list_.push_back(*process);
+ host->pimpl_->process_list_.push_back(*actor);
- XBT_DEBUG("Start context '%s'", process->get_cname());
+ XBT_DEBUG("Start context '%s'", actor->get_cname());
/* Now insert it in the global process list and in the process to run list */
- simix_global->process_list[process->pid_] = process;
- XBT_DEBUG("Inserting %s(%s) in the to_run list", process->get_cname(), host->get_cname());
- simix_global->process_to_run.push_back(process);
- intrusive_ptr_add_ref(process);
+ simix_global->process_list[actor->pid_] = actor;
+ XBT_DEBUG("Inserting %s(%s) in the to_run list", actor->get_cname(), host->get_cname());
+ simix_global->process_to_run.push_back(actor);
+ intrusive_ptr_add_ref(actor);
/* The on_creation() signal must be delayed until there, where the pid and everything is set */
- simgrid::s4u::Actor::on_creation(process->iface());
+ simgrid::s4u::Actor::on_creation(actor->iface());
+
+ return ActorImplPtr(actor);
+}
+
+void create_maestro(simgrid::simix::ActorCode code)
+{
+ /* Create maestro process and initialize it */
+ smx_actor_t maestro = new simgrid::kernel::actor::ActorImpl(simgrid::xbt::string(""), /*host*/ nullptr);
+
+ if (not code) {
+ maestro->context_ = SIMIX_context_new(simgrid::simix::ActorCode(), nullptr, maestro);
+ } else {
+ maestro->context_ = simix_global->context_factory->create_maestro(code, maestro);
+ }
+
+ maestro->simcall.issuer = maestro;
+ simix_global->maestro_process = maestro;
+}
- return process;
+} // namespace actor
+} // namespace kernel
}
smx_actor_t SIMIX_process_attach(const char* name, void* data, const char* hostname,
{
smx_actor_t self = SIMIX_process_self();
return simgrid::simix::simcall([name, code, data, host, properties, self] {
- return SIMIX_process_create(name, std::move(code), data, host, properties, self);
+ return simgrid::kernel::actor::ActorImpl::create(name, std::move(code), data, host, properties, self).get();
});
}
XBT_DEBUG("Process %s@%s will be started at time %f", arg->name.c_str(), arg->host->get_cname(), start_time);
SIMIX_timer_set(start_time, [arg, auto_restart]() {
- smx_actor_t actor = SIMIX_process_create(arg->name.c_str(), std::move(arg->code), arg->data, arg->host,
- arg->properties.get(), nullptr);
+ simgrid::kernel::actor::ActorImplPtr actor = simgrid::kernel::actor::ActorImpl::create(
+ arg->name.c_str(), std::move(arg->code), arg->data, arg->host, arg->properties.get(), nullptr);
if (arg->kill_time >= 0)
actor->set_kill_time(arg->kill_time);
if (auto_restart)
} else { // start_time <= SIMIX_get_clock()
XBT_DEBUG("Starting Process %s(%s) right now", arg->name.c_str(), host->get_cname());
- smx_actor_t actor =
- SIMIX_process_create(arg->name.c_str(), std::move(code), nullptr, host, arg->properties.get(), nullptr);
+ simgrid::kernel::actor::ActorImplPtr actor = simgrid::kernel::actor::ActorImpl::create(
+ arg->name.c_str(), std::move(code), nullptr, host, arg->properties.get(), nullptr);
/* The actor creation will fail if the host is currently dead, but that's fine */
if (actor != nullptr) {