* And if we kept it and the actor is enabled in this state, mark the actor as already done, so that
* it is not explored*/
for (auto& [aid, transition] : parent_state_->get_sleep_set()) {
- if (not incoming_transition_->depends(&transition)) {
+ if (not incoming_transition_->depends(transition.get())) {
sleep_set_.try_emplace(aid, transition);
if (strategy_->actors_to_run_.count(aid) != 0) {
XBT_DEBUG("Actor %ld will not be explored, for it is in the sleep set", aid);
-
strategy_->actors_to_run_.at(aid).mark_done();
}
} else
XBT_DEBUG("Transition >>%s<< removed from the sleep set because it was dependent with incoming >>%s<<",
- transition.to_string().c_str(), incoming_transition_->to_string().c_str());
+ transition->to_string().c_str(), incoming_transition_->to_string().c_str());
}
}
}
/* Sleep sets are composed of the actor and the corresponding transition that made it being added to the sleep
* set. With this information, it is check whether it should be removed from it or not when exploring a new
* transition */
- std::map<aid_t, Transition> sleep_set_;
+ std::map<aid_t, std::shared_ptr<Transition>> sleep_set_;
/**
* The wakeup tree with respect to the execution represented
std::unordered_set<aid_t> get_backtrack_set() const;
std::unordered_set<aid_t> get_sleeping_actors() const;
std::unordered_set<aid_t> get_enabled_actors() const;
- std::map<aid_t, Transition> const& get_sleep_set() const { return sleep_set_; }
- void add_sleep_set(std::shared_ptr<Transition> t)
- {
- sleep_set_.insert_or_assign(t->aid_, Transition(t->type_, t->aid_, t->times_considered_));
- }
+ std::map<aid_t, std::shared_ptr<Transition>> const& get_sleep_set() const { return sleep_set_; }
+ void add_sleep_set(std::shared_ptr<Transition> t) { sleep_set_.insert_or_assign(t->aid_, std::move(t)); }
bool is_actor_sleeping(aid_t actor) const
{
return std::find_if(sleep_set_.begin(), sleep_set_.end(), [=](const auto& pair) { return pair.first == actor; }) !=
if (_sg_mc_sleep_set && XBT_LOG_ISENABLED(mc_dfs, xbt_log_priority_verbose)) {
XBT_VERB("Sleep set actually containing:");
for (auto& [aid, transition] : state->get_sleep_set())
- XBT_VERB(" <%ld,%s>", aid, transition.to_string().c_str());
+ XBT_VERB(" <%ld,%s>", aid, transition->to_string().c_str());
}
/* Actually answer the request: let's execute the selected request (MCed does one step) */