#endif
kernel::actor::ActorImpl* pimpl_ = nullptr;
- /** Wrap a (possibly non-copyable) single-use task into a `std::function` */
- template<class F, class... Args>
- static std::function<void()> wrap_task(F f, Args... args)
- {
- typedef decltype(f(std::move(args)...)) R;
- auto task = std::make_shared<simgrid::xbt::Task<R()>>(simgrid::xbt::make_task(std::move(f), std::move(args)...));
- return [task] { (*task)(); };
- }
-
explicit Actor(smx_actor_t pimpl) : pimpl_(pimpl) {}
+ typedef std::function<void()> callback_type;
+
public:
// ***** No copy *****
/** Signal indicating that the given actor is about to disappear */
static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_destruction;
- /** Create an actor from a std::function
+ /** Create an actor from a std::function<void()>
*
* If the actor is restarted, the actor has a fresh copy of the function.
*/
- static ActorPtr create(std::string name, s4u::Host* host, std::function<void()> code);
+ static ActorPtr create(std::string name, s4u::Host* host, callback_type code);
/** Create an actor from a std::function
*
* If the actor is restarted, the actor has a fresh copy of the function.
*/
- static ActorPtr create(std::string name, s4u::Host* host, std::function<void(std::vector<std::string>*)> code,
- std::vector<std::string>* args)
+ template <class F> static ActorPtr create(std::string name, s4u::Host* host, F code)
{
- return create(name, host, [code](std::vector<std::string>* args) { code(args); }, args);
+ return create(name, host, callback_type(std::move(code)));
}
- /** Create an actor using code
+ /** Create an actor using a callable thing and its arguments.
*
- * Using this constructor, move-only type can be used. The consequence is
- * that we cannot copy the value and restart the actor in its initial
- * state. In order to use auto-restart, an explicit `function` must be passed
- * instead.
- */
+ * Note that the arguments will be copied, so move-only parameters are forbidden */
template <class F, class... Args,
// This constructor is enabled only if the call code(args...) is valid:
typename = typename std::result_of<F(Args...)>::type>
static ActorPtr create(std::string name, s4u::Host* host, F code, Args... args)
{
- return create(name, host, wrap_task(std::move(code), std::move(args)...));
+ return create(name, host, std::bind(std::move(code), std::move(args)...));
}
// Create actor from function name: