@brief Find the S4U example fitting your needs in the archive.
- @ref s4u_ex_basics
- - @ref s4u_ex_async
+ - @ref s4u_ex_activities
+ - @ref s4u_ex_activity_comm
+ - @ref s4u_ex_activity_exec
+ - @ref s4u_ex_activity_io
- @ref s4u_ex_actors
+ - @ref s4u_ex_actors_start
+ - @ref s4u_ex_actors_synchro
+ - @ref s4u_ex_actors_replay
- @ref s4u_ex_synchro
- - @ref s4u_ex_actions
- @ref s4u_ex_platf
- - @ref s4u_ex_io
- @ref s4u_ex_energy
TODO: document here the examples about plugins
Another good old example, where one Master process has a bunch of task to dispatch to a set of several Worker
processes.
-@section s4u_ex_async Asynchronous communications
+@section s4u_ex_activities Activities that consume Resources (communications, executions and disks)
+
+@subsection s4u_ex_activity_comm Communications (using the network)
- <b>Basic asynchronous communications</b>.
@ref examples/s4u/async-wait/s4u-async-wait.cpp \n
until one activity of the set completes, no matter which terminates
first.
-@section s4u_ex_actors Acting on Actors
+@subsection s4u_ex_activity_exec Executions (using the CPU)
- - <b>Creating actors</b>.
- @ref examples/s4u/actor-create/s4u-actor-create.cpp \n
- Most actors are started from the deployment XML file, but there is other methods.
- This example show them all.
-
- - <b>Actors using CPU time</b>.
- @ref examples/s4u/actor-execute/s4u-actor-execute.cpp \n
+ - <b>Basic execution</b>.
+ @ref examples/s4u/exec-basic/s4u-exec-basic.cpp \n
The computations done in your program are not reported to the
simulated world, unless you explicitely request the simulator to pause
the actor until a given amount of flops gets computed on its simulated
host. Some executions can be given an higher priority so that they
get more resources.
- - <b>Daemonize actors</b>
- @ref examples/s4u/actor-daemon/s4u-actor-daemon.cpp \n
- Some actors may be intended to simulate daemons that run in background. This example show how to transform a regular
- actor into a daemon that will be automatically killed once the simulation is over.
+ - <b>Asynchronous execution</b>.
+ @ref examples/s4u/exec-async/s4u-exec-async.cpp \n
+ You can start asynchronous executions, just like you would fire
+ background threads.
+
+ - <b>Monitoring asynchronous executions</b>.
+ @ref examples/s4u/exec-monitor/s4u-exec-monitor.cpp \n
+ This example shows how to start an asynchronous execution, and
+ monitor its status.
+
+ - <b>Remote execution</b>.
+ @ref examples/s4u/exec-remote/s4u-exec-remote.cpp \n
+ Before its start, you can change the host on which a given execution will occur.
- - <b>Suspend and Resume actors</b>.
- @ref examples/s4u/actor-suspend/s4u-actor-suspend.cpp \n
- Actors can be suspended and resumed during their executions
- thanks to the @ref simgrid::s4u::Actor::suspend and @ref simgrid::s4u::Actor::resume methods.
+ TODO: add an example about parallel executions.
+
+@subsection s4u_ex_activity_io I/O (using disks and files)
+
+SimGrid provides two levels of abstraction to interact with the
+simulated storages. At the simplest level, you simply create read and
+write actions on the storage resources.
+
+ - <b>Access to raw storage devices</b>.
+ @ref examples/s4u/io-storage-raw/s4u-io-storage-raw.cpp \n
+ This example illustrates how to simply read and write data on a
+ simulated storage resource.
+
+The FileSystem plugin provides a more detailed view, with the
+classical operations over files: open, move, unlink, and of course
+read and write. The file and disk sizes are also dealt with and can
+result in short reads and short write, as in reality.
+
+ - <b>File Management</b>. @ref examples/s4u/io-file-system/s4u-io-file-system.cpp \n
+ This example illustrates the use of operations on files
+ (read, write, seek, tell, unlink, ...).
+
+ - <b>Remote I/O</b>.
+ @ref examples/s4u/io-file-remote/s4u-io-file-remote.cpp \n
+ I/O operations on files can also be done in a remote fashion,
+ i.e. when the accessed disk is not mounted on the caller's host.
+
+@section s4u_ex_actors Acting on Actors
+
+@subsection s4u_ex_actors_start Starting and stoping actors
+
+ - <b>Creating actors</b>.
+ @ref examples/s4u/actor-create/s4u-actor-create.cpp \n
+ Most actors are started from the deployment XML file, but there is other methods.
+ This example show them all.
- <b>Kill actors</b>.
@ref examples/s4u/actor-kill/s4u-actor-kill.cpp \n
\n
You can specify a start time and a kill time in the deployment file.
+ - <b>Daemonize actors</b>
+ @ref examples/s4u/actor-daemon/s4u-actor-daemon.cpp \n
+ Some actors may be intended to simulate daemons that run in background. This example show how to transform a regular
+ actor into a daemon that will be automatically killed once the simulation is over.
+
+@subsection s4u_ex_actors_synchro Inter-actors interactions
+
+ - <b>Suspend and Resume actors</b>.
+ @ref examples/s4u/actor-suspend/s4u-actor-suspend.cpp \n
+ Actors can be suspended and resumed during their executions
+ thanks to the @ref simgrid::s4u::Actor::suspend and @ref simgrid::s4u::Actor::resume methods.
+
- <b>Migrating Actors</b>.
@ref examples/s4u/actor-migration/s4u-actor-migration.cpp \n
Actors can move or be moved from a host to another with the @ref
simgrid::s4u::this_actor::migrate() method.
+ - <b>Waiting for the termination of an actor</b> (joining on it)
+ @ref examples/s4u/actor-join/s4u-actor-join.cpp \n
+ The simgrid::s4u::Actor::join() method allows to block the current
+ actor until the end of the receiving actor.
+
- <b>Yielding to other actor</b>.
@ref examples/s4u/actor-yield/s4u-actor-yield.cpp\n
The simgrid::s4u::this_actor::yield() function interrupts the
execution of the current actor, leaving a chance to the other actors
that are ready to run at this timestamp.
-@section s4u_ex_synchro Inter-Actor Synchronization
-
- - <b>Waiting for the termination of an actor</b> (joining on it)
- @ref examples/s4u/actor-join/s4u-actor-join.cpp \n
- The simgrid::s4u::Actor::join() method allows to block the current
- actor until the end of the receiving actor.
-
- - <b>Mutex: </b> @ref examples/s4u/mutex/s4u-mutex.cpp \n
- Shows how to use simgrid::s4u::Mutex synchronization objects.
-
-@section s4u_ex_actions Following Workload Traces
+@subsection s4u_ex_actors_replay Traces Replay as a Workload
This section details how to run trace-driven simulations. It is very
handy when you want to test an algorithm or protocol that only react
Presents a set of event handlers reproducing classical I/O
primitives (open, read, close).
+@section s4u_ex_synchro Classical synchronization objects
+
+ - <b>Mutex: </b> @ref examples/s4u/mutex/s4u-mutex.cpp \n
+ Shows how to use simgrid::s4u::Mutex synchronization objects.
+
@section s4u_ex_platf Interacting with the platform
- <b>User-defined properties</b>.
- simgrid::s4u::Link::getProperty() and simgrid::s4u::Link::setProperty()
- simgrid::s4u::NetZone::getProperty() and simgrid::s4u::NetZone::setProperty()
-@section s4u_ex_io Simulating disks and files
-
-The examples of this section demonstrate how to interact with the
-simulated storages.
-
- - <b>File Management</b>. @ref examples/s4u/io-file-system/s4u-io-file-system.cpp \n
- This example illustrates the use of operations on files
- (read, write, seek, tell, unlink, ...).
-
- - <b>Access to raw storage devices </b>.
- @ref examples/s4u/io-storage-raw/s4u-io-storage-raw.cpp \n
- This example illustrates how to simply read and write data on a
- simulated storage resource.
-
- - <b>Remote I/O</b>.
- @ref examples/s4u/io-file-remote/s4u-io-file-remote.cpp \n
- I/O operations on files can also be done in a remote fashion,
- i.e. when the accessed disk is not mounted on the caller's host.
@section s4u_ex_energy Simulating the energy consumption
@example examples/s4u/actor-create/s4u-actor-create.cpp
@example examples/s4u/actor-create/s4u-actor-create_d.xml
@example examples/s4u/actor-daemon/s4u-actor-daemon.cpp
-@example examples/s4u/actor-execute/s4u-actor-execute.cpp
@example examples/s4u/actor-join/s4u-actor-join.cpp
@example examples/s4u/actor-kill/s4u-actor-kill.cpp
@example examples/s4u/actor-lifetime/s4u-actor-lifetime.cpp
@example examples/s4u/actor-migration/s4u-actor-migration.cpp
@example examples/s4u/actor-suspend/s4u-actor-suspend.cpp
@example examples/s4u/actor-yield/s4u-actor-yield.cpp
-@example examples/s4u/app-token-ring/s4u-app-token-ring.cpp
-@example examples/s4u/app-masterworker/s4u-app-masterworker.cpp
-@example examples/s4u/app-pingpong/s4u-app-pingpong.cpp
@example examples/s4u/async-wait/s4u-async-wait.cpp
@example examples/s4u/async-waitall/s4u-async-waitall.cpp
@example examples/s4u/async-waitany/s4u-async-waitany.cpp
+@example examples/s4u/exec-basic/s4u-exec-basic.cpp
+@example examples/s4u/exec-async/s4u-exec-async.cpp
+@example examples/s4u/exec-monitor/s4u-exec-monitor.cpp
+@example examples/s4u/exec-remote/s4u-exec-remote.cpp
+@example examples/s4u/app-token-ring/s4u-app-token-ring.cpp
+@example examples/s4u/app-masterworker/s4u-app-masterworker.cpp
+@example examples/s4u/app-pingpong/s4u-app-pingpong.cpp
@example examples/s4u/energy-pstate/s4u-energy-pstate.cpp
@example examples/s4u/io-file-system/s4u-io-file-system.cpp
@example examples/s4u/io-file-remote/s4u-io-file-remote.cpp
-@example examples/s4u/io-storage-raw/s4u-io-storage-raw.cpp \n
+@example examples/s4u/io-storage-raw/s4u-io-storage-raw.cpp
@example examples/s4u/mutex/s4u-mutex.cpp
@example examples/s4u/platform-properties/s4u-platform-properties.cpp
@example examples/s4u/platform-properties/s4u-platform-properties_d.xml