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Use a reference as parameter for signal callbacks.
[simgrid.git] / src / smpi / internals / smpi_global.cpp
index bb8f950..26aafa4 100644 (file)
@@ -73,7 +73,7 @@ std::map</* computation unit name */ std::string, papi_process_data> units2papi_
 
 std::unordered_map<std::string, double> location2speedup;
 
-static std::map</*process_id*/ simgrid::s4u::ActorPtr, simgrid::smpi::ActorExt*> process_data;
+static std::map</*process_id*/ simgrid::s4u::Actor const*, simgrid::smpi::ActorExt*> process_data;
 int process_count = 0;
 static int smpi_exit_status = 0;
 int smpi_universe_size = 0;
@@ -115,12 +115,12 @@ simgrid::smpi::ActorExt* smpi_process()
   if (me == nullptr) // This happens sometimes (eg, when linking against NS3 because it pulls openMPI...)
     return nullptr;
 
-  return process_data.at(me);
+  return process_data.at(me.get());
 }
 
 simgrid::smpi::ActorExt* smpi_process_remote(simgrid::s4u::ActorPtr actor)
 {
-  return process_data.at(actor);
+  return process_data.at(actor.get());
 }
 
 MPI_Comm smpi_process_comm_self(){
@@ -718,13 +718,13 @@ int smpi_main(const char* executable, int argc, char* argv[])
 
 // Called either directly from the user code, or from the code called by smpirun
 void SMPI_init(){
-  simgrid::s4u::Actor::on_creation.connect([](simgrid::s4u::ActorPtr actor) {
-    if (not actor->is_daemon()) {
-      process_data.insert({actor, new simgrid::smpi::ActorExt(actor, nullptr)});
+  simgrid::s4u::Actor::on_creation.connect([](simgrid::s4u::Actor& actor) {
+    if (not actor.is_daemon()) {
+      process_data.insert({&actor, new simgrid::smpi::ActorExt(&actor, nullptr)});
     }
   });
-  simgrid::s4u::Actor::on_destruction.connect([](simgrid::s4u::ActorPtr actor) {
-    auto it = process_data.find(actor);
+  simgrid::s4u::Actor::on_destruction.connect([](simgrid::s4u::Actor const& actor) {
+    auto it = process_data.find(&actor);
     if (it != process_data.end()) {
       delete it->second;
       process_data.erase(it);