actor::ActorImpl* self = actor::ActorImpl::self();
if (self) {
set_actor(self);
- self->activities_.emplace_back(this);
+ self->activities_.insert(this);
}
}
void ExecImpl::post()
{
xbt_assert(surf_action_ != nullptr);
- auto const& hosts = get_hosts();
- if (std::any_of(hosts.begin(), hosts.end(), [](const s4u::Host* host) { return not host->is_on(); })) {
+ if (auto const& hosts = get_hosts();
+ std::any_of(hosts.begin(), hosts.end(), [](const s4u::Host* host) { return not host->is_on(); })) {
/* If one of the hosts running the synchro failed, notice it. This way, the asking
* process can be killed if it runs on that host itself */
set_state(State::FAILED);
} else if (surf_action_->get_state() == resource::Action::State::FAILED) {
/* If all the hosts are running the synchro didn't fail, then the synchro was canceled */
set_state(State::CANCELED);
- } else if (timeout_detector_ && timeout_detector_->get_state() == resource::Action::State::FINISHED) {
- if (surf_action_->get_remains() > 0.0) {
- surf_action_->set_state(resource::Action::State::FAILED);
- set_state(State::TIMEOUT);
- } else {
- set_state(State::DONE);
- }
+ } else if (timeout_detector_ && timeout_detector_->get_state() == resource::Action::State::FINISHED &&
+ surf_action_->get_remains() > 0.0) {
+ surf_action_->set_state(resource::Action::State::FAILED);
+ set_state(State::TIMEOUT);
} else {
set_state(State::DONE);
}
clean_action();
timeout_detector_.reset();
if (get_actor() != nullptr) {
- get_actor()->activities_.remove(this);
+ get_actor()->activities_.erase(this);
}
if (get_state() != State::FAILED && cb_id_ >= 0)
s4u::Host::on_state_change.disconnect(cb_id_);