+ /** @brief Convert the CPU's speed from string to double */
+ static std::vector<double> convert_pstate_speed_vector(const std::vector<std::string>& speed_per_state);
+ /**
+ * @brief Set the CPU's speed
+ *
+ * @param speed_per_state list of powers for this processor (default power is at index 0)
+ */
+ Host* set_pstate_speed(const std::vector<double>& speed_per_state);
+ /**
+ * @brief Set the CPU's speed (string version)
+ *
+ * @throw std::invalid_argument if speed format is incorrect.
+ */
+ Host* set_pstate_speed(const std::vector<std::string>& speed_per_state);
+
+ /** @brief Get the peak computing speed in flops/s at the current pstate, NOT taking the external load into account.
+ *
+ * The amount of flops per second available for computing depends on several things:
+ * - The current pstate determines the maximal peak computing speed (use @ref get_pstate_speed() to retrieve the
+ * computing speed you would get at another pstate)
+ * - If you declared an external load (with @ref set_speed_profile()), you must multiply the
+ * result of get_speed() by get_available_speed() to retrieve what a new computation would get.
+ *
+ * The remaining speed is then shared between the executions located on this host.
+ * You can retrieve the amount of tasks currently running on this host with @ref get_load().
+ *
+ * The host may have multiple cores, and your executions may be able to use more than a single core.
+ *
+ * Finally, executions of priority 2 get twice the amount of flops than executions of priority 1.
+ */