m2.def("suspend", &simgrid::s4u::this_actor::suspend, "Suspend the current actor, that is blocked until resume()ed by another actor. see :cpp:func:`void simgrid::s4u::this_actor::suspend`");
m2.def("yield_", &simgrid::s4u::this_actor::yield,
"Yield the actor, see :cpp:func:`void simgrid::s4u::this_actor::yield()`");
- m2.def("exit", &simgrid::s4u::this_actor::exit);
+ m2.def("exit", &simgrid::s4u::this_actor::exit, "kill the current actor");
+ m2.def("kill", [](py::int_ pid) { Actor::kill(pid); }, "Kill an actor by pid");
+ m2.def("kill_all", &Actor::kill_all, "Kill all actors but the caller.");
+
+ m2.def(
+ "on_exit",
+ [](py::function fun) { simgrid::s4u::this_actor::on_exit([fun](int ignored, void* data) { fun(); }, nullptr); },
+ "");
/* Class Engine */
py::class_<Engine>(m, "Engine", "Simulation Engine, see :ref:`class s4u::Engine <API_s4u_Engine>`")
},
"Create an actor from a function or an object, see :cpp:func:`simgrid::s4u::Actor::create()`")
.def_property("host", &Actor::get_host, &Actor::migrate, "The host on which this actor is located")
+ .def_property_readonly("pid", &Actor::get_pid, "The PID (unique identifier) of this actor.")
.def("daemonize", &Actor::daemonize,
"This actor will be automatically terminated when the last non-daemon actor finishes, see :cpp:func:`void "
"simgrid::s4u::Actor::daemonize()`")
.def("join", py::overload_cast<double>(&Actor::join),
"Wait for the actor to finish, see :cpp:func:`void simgrid::s4u::Actor::join(double)`", py::arg("timeout"))
+ .def("kill", [](py::int_ pid) { Actor::kill(pid); }, "Kill an actor by pid")
+ .def("kill", [](ActorPtr act) { act->kill(); }, "Kill that actor")
+ .def("kill_all", &Actor::kill_all, "Kill all actors but the caller.")
.def("migrate", &Actor::migrate,
"Moves that actor to another host, see :cpp:func:`void simgrid::s4u::Actor::migrate()`", py::arg("dest"))
.def("self", &Actor::self, "Retrieves the current actor, see :cpp:func:`void simgrid::s4u::Actor::self()`")