job->smpi_app_name.c_str());
barrier->wait();
+
+ // Memory clean-up — leaks can come from argc/argv modifications from smpi_replay_run
+ for (int i = 0; i < argc; ++i)
+ xbt_free(argv[i]);
+ xbt_free(argv);
}
// Sleeps for a given amount of time
simgrid::s4u::BarrierPtr barrier = simgrid::s4u::Barrier::create(job->app_size + 1);
for (int i = 0; i < job->app_size; ++i) {
- char* str_pname = bprintf("%d_%d", job->unique_job_number, i);
+ char* str_pname = bprintf("rank_%d_%d", job->unique_job_number, i);
simgrid::s4u::Actor::create(str_pname, hosts[job->allocation[i]], smpi_replay_process, job, barrier, i);
xbt_free(str_pname);
}
barrier->wait();
+ simgrid::s4u::this_actor::sleep_for(1);
XBT_INFO("Finished job %d (smpi_app '%s')", job->unique_job_number, job->smpi_app_name.c_str());
return 0;
}
// Let's finally run the job executor
- std::string job_process_name = "job_" + job->smpi_app_name;
+ char* str_pname = bprintf("job_%04d", job->unique_job_number);
XBT_INFO("Launching the job executor of job %d (app '%s')", job->unique_job_number, job->smpi_app_name.c_str());
- simgrid::s4u::Actor::create(job_process_name.c_str(), hosts[job->allocation[0]], job_executor_process, job);
+ simgrid::s4u::Actor::create(str_pname, hosts[job->allocation[0]], job_executor_process, job);
+ free(str_pname);
}
return 0;
}
// Let's execute the workload
- simgrid::s4u::Actor::create("workload_executor", hosts[0], workload_executor_process, &jobs);
+ simgrid::s4u::Actor::create("workload", hosts[0], workload_executor_process, &jobs);
e.run();
XBT_INFO("Simulation finished! Final time: %g", e.get_clock());