* If it's more than one (as with mc_random or waitany), we need to consider this transition several times to start
* differing branches
*/
- virtual int get_max_consider() { return 1; }
+ virtual int get_max_consider() const { return 1; }
/** Prepares the simcall to be used.
*
{ /* Nothing to do by default */
}
- /** Serialize to the given string buffer */
- virtual void serialize(std::stringstream& stream) const;
+ /** Serialize to the given string buffer, to send over the network */
+ virtual void serialize(std::stringstream& stream) const = 0;
- /** Some simcalls may only be observable under some conditions.
- * Most simcalls are not visible from the MC because they don't have an observer at all. */
+ /** Used to debug (to display the simcall on which each actor is blocked when displaying it */
+ virtual std::string to_string() const = 0;
+
+ /** Whether the MC should see this simcall.
+ * Simcall that don't have an observer (ie, most of them) are not visible from the MC, but if there is an observer,
+ * they are observable by default. */
virtual bool is_visible() const { return true; }
};
xbt_assert(min < max);
}
void serialize(std::stringstream& stream) const override;
- int get_max_consider() override;
+ std::string to_string() const override;
+ int get_max_consider() const override;
void prepare(int times_considered) override;
int get_value() const { return next_value_; }
};
: ResultingSimcall(actor, false), cond_(cond), mutex_(mutex), timeout_(timeout)
{
}
+ void serialize(std::stringstream& stream) const override;
+ std::string to_string() const override;
bool is_enabled() override;
- bool is_visible() const override { return false; }
activity::ConditionVariableImpl* get_cond() const { return cond_; }
activity::MutexImpl* get_mutex() const { return mutex_; }
double get_timeout() const { return timeout_; }
};
+class ActorJoinSimcall final : public SimcallObserver {
+ s4u::ActorPtr const other_; // We need a Ptr to ensure access to the actor after its end, but Ptr requires s4u
+ const double timeout_;
+
+public:
+ ActorJoinSimcall(ActorImpl* actor, ActorImpl* other, double timeout = -1.0);
+ void serialize(std::stringstream& stream) const override;
+ std::string to_string() const override;
+ bool is_enabled() override;
+
+ s4u::ActorPtr get_other_actor() const { return other_; }
+ double get_timeout() const { return timeout_; }
+};
} // namespace simgrid::kernel::actor
#endif