typedef struct msg_file {
char *fullname; /**< @brief file full name (path+name)*/
simdata_file_t simdata; /**< @brief simulator data */
- void *data; /**< @brief user data */
msg_file_info_t info;
} s_msg_file_t;
/** @brief File datatype.
- @ingroup msg_file_management
-
- You should consider this as an opaque object.
+ * @ingroup msg_file_management
+ *
+ * You should consider this as an opaque object.
*/
typedef struct msg_file *msg_file_t;
/* ******************************** Storage ************************************ */
-typedef struct simdata_storage *simdata_storage_t;
+/* TODO: PV: to comment */
-typedef struct msg_storage {
- char *name;
- simdata_storage_t simdata; /**< @brief simulator data */
- void *data; /**< @brief user data */
-} s_msg_storage_t;
+extern int MSG_STORAGE_LEVEL;
-typedef struct msg_storage *msg_storage_t;
+/** @brief Storage datatype.
+ * @ingroup msg_storage_management
+ *
+ * You should consider this as an opaque object.
+ */
+typedef xbt_dictelm_t msg_storage_t;
+typedef s_xbt_dictelm_t s_msg_storage_t;
+
+typedef struct msg_storage_priv /* {
+ TODO PV: fill it (or not) !
+} */ s_msg_storage_priv_t, *msg_storage_priv_t;
+
+//typedef struct simdata_storage *simdata_storage_t;
+//
+//typedef struct msg_storage {
+// char *name;
+// simdata_storage_t simdata; /**< @brief simulator data */
+// void *data; /**< @brief user data */
+//} s_msg_storage_t;
+//
+//typedef struct msg_storage *msg_storage_t;
/*************** Begin GPU ***************/
typedef struct simdata_gpu_task *simdata_gpu_task_t;