-/* Copyright (c) 2009-2018. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2009-2019. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
namespace context {
// UContextFactory
-
-UContextFactory::UContextFactory() : ContextFactory("UContextFactory"), parallel_(SIMIX_context_is_parallel())
+Context* UContextFactory::create_context(std::function<void()> code, void_pfn_smxprocess_t cleanup, smx_actor_t actor)
{
- UContext::set_maestro(nullptr);
- if (parallel_)
- ParallelUContext::initialize();
+ return new_context<UContext>(std::move(code), cleanup, actor, this);
}
-UContextFactory::~UContextFactory()
-{
- if (parallel_)
- ParallelUContext::finalize();
-}
-
-Context* UContextFactory::create_context(std::function<void()> code, void_pfn_smxprocess_t cleanup, smx_actor_t process)
-{
- if (parallel_)
- return new_context<ParallelUContext>(std::move(code), cleanup, process);
- else
- return new_context<UContext>(std::move(code), cleanup, process);
-}
-
-/* This function is called by maestro at the beginning of a scheduling round to get all working threads executing some
- * stuff It is much easier to understand what happens if you see the working threads as bodies that swap their soul for
- * the ones of the simulated processes that must run.
- */
-void UContextFactory::run_all()
-{
- if (parallel_)
- ParallelUContext::run_all();
- else
- SwappedContext::run_all();
-}
// UContext
-UContext::UContext(std::function<void()> code, void_pfn_smxprocess_t cleanup_func, smx_actor_t process)
- : SwappedContext(std::move(code), cleanup_func, process)
+UContext::UContext(std::function<void()> code, void_pfn_smxprocess_t cleanup_func, smx_actor_t actor,
+ SwappedContextFactory* factory)
+ : SwappedContext(std::move(code), cleanup_func, actor, factory)
{
/* if the user provided a function for the process then use it, otherwise it is the context for maestro */
if (has_code()) {
getcontext(&this->uc_);
this->uc_.uc_link = nullptr;
- this->uc_.uc_stack.ss_sp = sg_makecontext_stack_addr(this->stack_);
+ this->uc_.uc_stack.ss_sp = sg_makecontext_stack_addr(get_stack());
this->uc_.uc_stack.ss_size = sg_makecontext_stack_size(smx_context_usable_stack_size);
#if PTH_STACKGROWTH == -1
- ASAN_ONLY(this->asan_stack_ = static_cast<char*>(this->stack_) + smx_context_usable_stack_size);
+ ASAN_ONLY(this->asan_stack_ = static_cast<char*>(get_stack()) + smx_context_usable_stack_size);
#else
- ASAN_ONLY(this->asan_stack_ = this->stack_);
+ ASAN_ONLY(this->asan_stack_ = get_stack());
#endif
UContext::make_ctx(&this->uc_, UContext::smx_ctx_sysv_wrapper, this);
- } else {
- if (process != nullptr && get_maestro() == nullptr)
- set_maestro(this);
}
#if SIMGRID_HAVE_MC
if (MC_is_active() && has_code()) {
- MC_register_stack_area(this->stack_, process, &(this->uc_), smx_context_usable_stack_size);
+ MC_register_stack_area(get_stack(), actor, &(this->uc_), smx_context_usable_stack_size);
}
#endif
}
-UContext::~UContext() = default;
-
// The name of this function is currently hardcoded in the code (as string).
// Do not change it without fixing those references as well.
void UContext::smx_ctx_sysv_wrapper(int i1, int i2)
{
UContext* to = static_cast<UContext*>(to_);
ASAN_ONLY(void* fake_stack = nullptr);
- ASAN_ONLY(to->asan_ctx_ = from);
- ASAN_START_SWITCH(from->asan_stop_ ? nullptr : &fake_stack, to->asan_stack_, to->asan_stack_size_);
+ ASAN_ONLY(to->asan_ctx_ = this);
+ ASAN_START_SWITCH(this->asan_stop_ ? nullptr : &fake_stack, to->asan_stack_, to->asan_stack_size_);
swapcontext(&this->uc_, &to->uc_);
- ASAN_FINISH_SWITCH(fake_stack, &from->asan_ctx_->asan_stack_, &from->asan_ctx_->asan_stack_size_);
-}
-
-void UContext::stop()
-{
- Context::stop();
- throw StopRequest();
-}
-
-// ParallelUContext
-
-simgrid::xbt::Parmap<smx_actor_t>* ParallelUContext::parmap_;
-std::atomic<uintptr_t> ParallelUContext::threads_working_; /* number of threads that have started their work */
-thread_local uintptr_t ParallelUContext::worker_id_; /* thread-specific storage for the thread id */
-std::vector<ParallelUContext*> ParallelUContext::workers_context_; /* space to save the worker's context
- * in each thread */
-
-void ParallelUContext::initialize()
-{
- parmap_ = nullptr;
- workers_context_.clear();
- workers_context_.resize(SIMIX_context_get_nthreads(), nullptr);
-}
-
-void ParallelUContext::finalize()
-{
- delete parmap_;
- parmap_ = nullptr;
- workers_context_.clear();
+ ASAN_FINISH_SWITCH(fake_stack, &this->asan_ctx_->asan_stack_, &this->asan_ctx_->asan_stack_size_);
}
-void ParallelUContext::run_all()
-{
- threads_working_ = 0;
- // Parmap_apply ensures that every working thread get an index in the process_to_run array (through an atomic
- // fetch_and_add), and runs the ParallelUContext::resume function on that index
-
- // We lazily create the parmap because the parmap creates context with simix_global->context_factory (which might not
- // be initialized when bootstrapping):
- if (parmap_ == nullptr)
- parmap_ = new simgrid::xbt::Parmap<smx_actor_t>(SIMIX_context_get_nthreads(), SIMIX_context_get_parallel_mode());
- parmap_->apply(
- [](smx_actor_t process) {
- ParallelUContext* context = static_cast<ParallelUContext*>(process->context_);
- context->resume();
- },
- simix_global->process_to_run);
-}
-
-/** Yield
- *
- * This function is called when a simulated process wants to yield back to the maestro in a blocking simcall. This
- * naturally occurs within SIMIX_context_suspend(self->context), called from SIMIX_process_yield() Actually, it does not
- * really yield back to maestro, but into the next process that must be executed. If no one is to be executed, then it
- * yields to the initial soul that was in this working thread (that was saved in resume_parallel).
- */
-void ParallelUContext::suspend()
-{
- /* determine the next context */
- // Get the next soul to embody now:
- boost::optional<smx_actor_t> next_work = parmap_->next();
- ParallelUContext* next_context;
- if (next_work) {
- // There is a next soul to embody (ie, a next process to resume)
- XBT_DEBUG("Run next process");
- next_context = static_cast<ParallelUContext*>(next_work.get()->context_);
- } else {
- // All processes were run, go to the barrier
- XBT_DEBUG("No more processes to run");
- // worker_id_ is the identity of my body, stored in thread_local when starting the scheduling round
- // Deduce the initial soul of that body
- next_context = workers_context_[worker_id_];
- // When given that soul, the body will wait for the next scheduling round
- }
-
- Context::set_current(next_context);
- // Get the next soul to run, either simulated or initial minion's one:
- this->swap_into(next_context);
-}
-
-/** Run one particular simulated process on the current thread. */
-void ParallelUContext::resume()
-{
- // What is my containing body? Store its number in os-thread-specific area :
- worker_id_ = threads_working_.fetch_add(1, std::memory_order_relaxed);
- // Get my current soul:
- ParallelUContext* worker_context = static_cast<ParallelUContext*>(self());
- // Write down that this soul is hosted in that body (for now)
- workers_context_[worker_id_] = worker_context;
- // Write in simix that I switched my soul
- Context::set_current(this);
- // Actually do that using the relevant library call:
- worker_context->swap_into(this);
- // No body runs that soul anymore at this point. Instead the current body took the soul of simulated process The
- // simulated process wakes back after the call to "SIMIX_context_suspend(self->context);" within
- // smx_process.c::SIMIX_process_yield()
-
- // From now on, the simulated processes will change their soul with the next soul to execute (in suspend_parallel,
- // below). When nobody is to be executed in this scheduling round, the last simulated process will take back the
- // initial soul of the current working thread
-}
XBT_PRIVATE ContextFactory* sysv_factory()
{