Exec& operator=(Exec const&) = delete;
#endif
- static xbt::signal<void(Actor const&, Exec const&)> on_start;
- static xbt::signal<void(Actor const&, Exec const&)> on_completion;
+ static xbt::signal<void(Exec const&)> on_start;
+ static xbt::signal<void(Exec const&)> on_completion;
Exec* start() override;
/** @brief On sequential executions, returns the amount of flops that remain to be done; This cannot be used on