/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
/** Registers the main function of an actor that will be launched from the deployment file */
XBT_PUBLIC void simgrid_register_function(const char* name, void (*code)(int, char**));
/** Registers a function as the default main function of actors
*
* It will be used as fallback when the function requested from the deployment file was not registered.
/** Registers the main function of an actor that will be launched from the deployment file */
XBT_PUBLIC void simgrid_register_function(const char* name, void (*code)(int, char**));
/** Registers a function as the default main function of actors
*
* It will be used as fallback when the function requested from the deployment file was not registered.
*/
XBT_PUBLIC void simgrid_register_default(void (*code)(int, char**));
/** Retrieve the simulation time (in seconds) */
XBT_PUBLIC double simgrid_get_clock();
*/
XBT_PUBLIC void simgrid_register_default(void (*code)(int, char**));
/** Retrieve the simulation time (in seconds) */
XBT_PUBLIC double simgrid_get_clock();
-/** Retrieve the number of actors in the simulation */
-XBT_ATTRIB_DEPRECATED_v330("Please use sg_actor_count()") XBT_PUBLIC int simgrid_get_actor_count();
+/* Set some code to execute in the maestro (must be used before the engine creation)
+ *
+ * If no maestro code is registered (the default), the main thread
+ * is assumed to be the maestro. */
+XBT_PUBLIC void simgrid_set_maestro(void (*code)(void*), void* data);