- /** Do a blocking communication between two arbitrary hosts.
- *
- * This starts a blocking communication right away, bypassing the mailbox and actors mechanism.
- * The calling actor is blocked until the end of the communication; there is really no limit on the hosts involved.
- * In particular, the actor does not have to be on one of the involved hosts. Enjoy the comfort of the simulator :)
- */
- void sendto(Host* dest, double byte_amount);
-
- /** Do an asynchronous communication between two arbitrary hosts.
- *
- * This initializes a communication that completely bypass the mailbox and actors mechanism.
- * There is really no limit on the hosts involved. In particular, the actor does not have to be on one of the involved
- * hosts.
- */
- ActivityPtr sendto_async(Host* dest, double byte_amount);