-/* Copyright (c) 2006-2017. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2018. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#include <xbt/base.h>
#include <xbt/functional.hpp>
+#include <simgrid/forward.h>
#include <simgrid/simix.hpp>
-#include <simgrid/s4u/forward.hpp>
+#include <simgrid/s4u/NetZone.hpp>
namespace simgrid {
-namespace kernel {
-class EngineImpl;
-}
namespace s4u {
/** @brief Simulation engine
*
* This class is an interface to the simulation engine.
*/
-XBT_PUBLIC_CLASS Engine
-{
-private:
- ~Engine();
-
+class XBT_PUBLIC Engine {
public:
/** Constructor, taking the command line parameters of your main function */
Engine(int* argc, char** argv);
+ ~Engine();
/** Finalize the default engine and all its dependencies */
static void shutdown();
/** Registers a function as the default main function of actors
*
* It will be used as fallback when the function requested from the deployment file was not registered.
- * It is used for trace-based simulations (see examples/msg/actions).
+ * It is used for trace-based simulations (see examples/s4u/replay-comms and similar).
*/
void registerDefault(int (*code)(int, char**));
/** @brief Load a deployment file and launch the actors that it contains */
void loadDeployment(const char* deploy);
- size_t hostCount();
- void hostList(std::vector<Host*> * whereTo);
+protected:
+ friend s4u::Host;
+ friend s4u::Storage;
+ void addHost(std::string name, simgrid::s4u::Host * host);
+ void delHost(std::string name);
+ void addStorage(std::string name, simgrid::s4u::Storage * storage);
+ void delStorage(std::string name);
+
+public:
+ simgrid::s4u::Host* hostByName(std::string name);
+ simgrid::s4u::Host* hostByNameOrNull(std::string name);
+ simgrid::s4u::Storage* storageByName(std::string name);
+ simgrid::s4u::Storage* storageByNameOrNull(std::string name);
+
+ size_t getHostCount();
+ void getHostList(std::vector<Host*> * whereTo);
+ std::vector<Host*> getAllHosts();
+
+ size_t getLinkCount();
+ void getLinkList(std::vector<Link*> * list);
+ std::vector<Link*> getAllLinks();
+
+ std::vector<Storage*> getAllStorages();
/** @brief Run the simulation */
void run();
static double getClock();
/** @brief Retrieve the engine singleton */
- static s4u::Engine* instance();
+ static s4u::Engine* getInstance();
/** @brief Retrieve the root netzone, containing all others */
- simgrid::s4u::NetZone* netRoot();
+ simgrid::s4u::NetZone* getNetRoot();
/** @brief Retrieve the netzone of the given name (or nullptr if not found) */
- simgrid::s4u::NetZone* netzoneByNameOrNull(const char* name);
+ simgrid::s4u::NetZone* getNetzoneByNameOrNull(const char* name);
+ /** @brief Retrieves all netzones of the same type than the subtype of the whereto vector */
+ template <class T> void getNetzoneByType(std::vector<T*> * whereto) { netzoneByTypeRecursive(getNetRoot(), whereto); }
/** @brief Retrieve the netcard of the given name (or nullptr if not found) */
- simgrid::kernel::routing::NetPoint* netpointByNameOrNull(const char* name);
- void netpointList(std::vector<simgrid::kernel::routing::NetPoint*> * list);
+ simgrid::kernel::routing::NetPoint* getNetpointByNameOrNull(std::string name);
+ void getNetpointList(std::vector<simgrid::kernel::routing::NetPoint*> * list);
void netpointRegister(simgrid::kernel::routing::NetPoint * card);
void netpointUnregister(simgrid::kernel::routing::NetPoint * card);
/** Returns whether SimGrid was initialized yet -- mostly for internal use */
static bool isInitialized();
+ /** @brief set a configuration variable
+ *
+ * Do --help on any simgrid binary to see the list of currently existing configuration variables (see @ref options).
+ *
+ * Example:
+ * e->setConfig("host/model","ptask_L07");
+ */
+ void setConfig(std::string str);
+
simgrid::kernel::EngineImpl* pimpl;
private:
/** Callback fired when the platform is created (ie, the xml file parsed),
* right before the actual simulation starts. */
-extern XBT_PRIVATE xbt::signal<void()> onPlatformCreated;
+extern XBT_PUBLIC xbt::signal<void()> onPlatformCreated;
-/** Callback fired when the main simulation loop ends, just before MSG_run (or similar) ends */
-extern XBT_PRIVATE xbt::signal<void()> onSimulationEnd;
+/** Callback fired when the main simulation loop ends, just before the end of Engine::run() */
+extern XBT_PUBLIC xbt::signal<void()> onSimulationEnd;
/** Callback fired when the time jumps into the future */
-extern XBT_PRIVATE xbt::signal<void(double)> onTimeAdvance;
+extern XBT_PUBLIC xbt::signal<void(double)> onTimeAdvance;
+
+/** Callback fired when the time cannot jump because of inter-actors deadlock */
+extern XBT_PUBLIC xbt::signal<void(void)> onDeadlock;
+
+template <class T> XBT_PRIVATE void netzoneByTypeRecursive(s4u::NetZone* current, std::vector<T*>* whereto)
+{
+ for (auto const& elem : *(current->getChildren())) {
+ netzoneByTypeRecursive(elem, whereto);
+ if (elem == dynamic_cast<T*>(elem))
+ whereto->push_back(dynamic_cast<T*>(elem));
+ }
+}
}
} // namespace simgrid::s4u