+ std::unordered_map<std::string, Storage*> const& getMountedStorages();
+
+ void routeTo(Host* dest, std::vector<Link*>& links, double* latency);
+ void routeTo(Host* dest, std::vector<kernel::resource::LinkImpl*>& links, double* latency);
+
+ /** Block the calling actor on an execution located on the called host
+ *
+ * It is not a problem if the actor is not located on the called host.
+ * The actor will not be migrated in this case. Such remote execution are easy in simulation.
+ */
+ void execute(double flops);
+ /** Block the calling actor on an execution located on the called host (with explicit priority) */
+ void execute(double flops, double priority);