/* A (synchronized) message queue. */
/* Popping an empty queue is blocking, as well as pushing a full one */
-/* Copyright (c) 2007, 2009, 2010. The SimGrid Team.
+/* Copyright (c) 2007, 2009-2011, 2013-2014. The SimGrid Team.
* All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* These is the classical producer/consumer synchronization scheme,
* which all concurrent programmer recode one day or another.
*
- * The good thing of this implementation is that it works seamlessly
- * in your universe. When using one of the classical simulation
- * interface (such as MSG), it achieves the synchronization on top
- * of the simulator. If you use instead the real life implementation
- * comming with GRAS, it uses the synchronization of your OS
- * (whatever could it be). The choice is done at link time.
+ * The synchronization of this implementation is done within the SimGrid
+ * realm, switching between SimGrid processes.
*
* For performance concerns, the content of queue must be homogeneous,
* just like dynars (see the \ref XBT_dynar section). Actually, queues use a