+ - <b>Creating actors</b>.
+ @ref examples/s4u/actor-create/s4u-actor-create.cpp \n
+ Most actors are started from the deployment XML file, but they exist other methods.
+
+ - <b>Actors using CPU time</b>.
+ @ref examples/s4u/actor-execute/s4u-actor-execute.cpp \n
+ The computations done in your program are not reported to the
+ simulated world, unless you explicitely request the simulator to pause
+ the actor until a given amount of flops gets computed on its simulated
+ host.
+
+ - <b>Daemonize actors</b>
+ @ref examples/s4u/actor-daemon/s4u-actor-daemon.cpp \n
+ Some actors may be intended to simulate daemons that run in background. This example show how to transform a regular
+ actor into a daemon that will be automatically killed once the simulation is over.
+
+ - <b>Suspend and Resume actors</b>.
+ @ref examples/s4u/actor-suspend/s4u-actor-suspend.cpp \n
+ Actors can be suspended and resumed during their executions
+ thanks to the @ref suspend and @ref resume methods.
+
+ - <b>Kill actors</b>.
+ @ref examples/s4u/actor-kill/s4u-actor-kill.cpp \n
+ Actors can forcefully stop other actors with the @ref kill method.
+
+ - <b>Controling the actor life cycle</b>.
+ @ref examples/s4u/actor-startkilltime/s4u-actor-startkilltime.cpp \n
+ You can specify a start time and a kill time in the deployment
+ file. See all *_d.xml files in this directory.
+